Archive for 5 月, 2008

EVE guide

Add comment 5 月 28th, 2008

The leader of the GoonSwarm Intelligence Agency stumbles into work on a cold December morning. Accessing his private intelligence network from behind his desk at a Washington, DC law firm, buy EVE online ISK he can tell it's going to be a busy day at the office. Reading over reports and hastily contacting his agents in the field, the news begins to stream in from all corners of the EVE galaxy, EVE online steadily assembling itself into a coherent picture, minute by minute.

7:00 EST: The Tau Ceti Federation, EVE online ISK a French corporation friendly to GoonSwarm, begins a surprise assault on the 1V- system, held by the enemy Lotka Volterra alliance. Lotka Volterra holds a sizable chunk of virtual real estate. GoonSwarm does not.

10:14: Then-GoonSwarm leader Remedial issues a call to battle, EVE online rallying his troops to assist their allies. "This is our moment of triumph and we shall not fail," cries the empassioned director. "Move to the battlefield and engage the enemy immediately." EVE online ISK All this before lunch.

14:00: A tense stand-off ensues as GoonSwarm and its allies lay siege to the system. EVE online Hundreds of spaceships gather in one writhing armada, their sole purpose to knock out Lotka Volterra's stations in a single coordinated strike. EVE online All is going well, until their shocking opening shot is countered by an even more startling reply.

16:08: "Fucking hostile cyno 200 above the gate was tense but nothing came of it," comes an ominous report from GoonSwarm member Piggyblink. He speaks too soon.

16:10: A small light appears amidst the blackness of space. EVE online ISK The spark then expands into a furious cloud of energy, chaotically spiraling around the seemingly-innocent cynosural field. The worst scenario has become a reality: Lotka Volterra's first Titan-class starship--a Death Star-like behemoth long kept secret from even the corporation's upper echelon--has revealed itself for the first time, activating its Doomsday superweapon from inside the system.

"I just had Rycar run your IPs," he finally informs me. He just what?
The resultant blast-wave stretches from one corner of the sector to the other, buy EVE online ISK instantly vaporizing all but the most hardened vessels. When the confusion has cleared, hundreds of GoonSwarm, Tau Ceti and Red Alliance pilots are left floating in their escape pods, defenseless and dismayed. In-game assets totaling in the billions of ISK--the currency of EVE--are gone in the blink of an eye. All seems lost.

But even as the EVE forums discussed Lotka Volterra's impressive ambush, buy EVE online ISK the allied pilots recovered from their losses, and The Mittani and his associates went to work. In the immediate aftermath, GoonSwarm would incapacitate five enemy stations and win key victories, becoming the sovereign power in the system after only a few days. buy EVE online ISK In the weeks to come, a war of attrition between the two powers raged on throughout the southern territories. Within mere months, Lotka Volterra's corporate franchise was allowed to expire permanently--the once-powerful alliance had been wiped from the galactic map.

"That was easily the most intense day I've had in EVE," EVE online The Mittani tells me, chatting from his office in much the same way he would with an agent. "It was the [Lotka Volterra] members who were left shaking their heads and demoralized, thinking 'We even had a Titan, and they still won?'"

Arranging an interview with the famed spook, I wasn't sure what to expect. Sporting the classic forum avatar of Dr. Strangelove, his presence in GoonSwarm is legendary; his words sometimes curiously honest, buy EVE online ISK and often intentionally duplicitous. As the founder and director of the GIA, an anomalous spy organization serving the thousands-strong, SomethingAwful.com-derived GoonSwarm alliance, The Mittani has seen over a hundred agents and sub-directors working underneath him over the past year. All have been devoted to one cause: the downfall of GoonSwarm's enemies, by any means necessary.


Supporting tens of thousands of players, eve isk the resources within the EVE Online universe are constantly fought over. At its most basic level the game is presented as a web-like star map, displaying various star systems connected by jump-gates, like a 3D series of intersecting roadways. At the core of the web is the friendly PVE territory, while dozens of outlying, sovereign player vs. player systems remain up for grabs. Territorial resources become a tightly controlled commodity, as does the information related to its management. Corporations--EVE's form of a guild--range from small pirate organizations, to massive world-conquering alliances.

Following the latter mold, GoonSwarm has risen as one of the largest such alliances in EVE, known for its comedic, yet unrelenting approach to the cutthroat universe. In a game that many find boring, GoonSwarm creates their fun through sheer force of imagination--and The Mittani is perhaps the best example of this phenomenon.

Throwing once-cultivated in-game virtues such as honor and fairness out the window, buy EVE online ISK the GIA was controversial in its creation. As The Mittani puts it, "EVE is considered by many to be a 'sandbox' MMO, and in such a place, only the ruthless survive. The list of nasty things you can do is only limited by your creativity and your capacity for cruelty." In a persistent world where all deaths are final, ruining someone's day often becomes necessary on the path to glory. This presents the same ethical questions that face real-life politicos: Where do you draw the line in a lawless war?

The answer, as it often boils down to, is based on simple mathematics. Faced with a teeming horde of eager, yet un-skilled pilots, GoonSwarm had to get its hands dirty in order to compete. After some debate, the GIA was established in early 2006, becoming the only open-recruitment spy organization--and one of the few in-house agencies--in EVE. "Eventually we realized, much to our surprise, that there simply wasn't any competition," says a proud, but somewhat disappointed Mittani. Spy games are more fun with two or more players.

For instance, Mittani claims that one of the strongest organizations in the game--the famous Band of Brothers, or BoB--has an intelligence community on par with Mr. Bean. EVE online ISK "When we got access to BoB's director forums it was a huge disappointment," he tells me. "For them, member-level posts on our forum, which is the single largest and most-spy ridden forum in the game, were a big deal. It was like finding out that there was no Santa Claus."

Though The Mittani may miss out on the fun of participating in a fleet action, quietly shuffling pieces across the starlit board brings its own reward. "If you're even mildly sadistic, or at least enjoy seeing the lamentations of people you dislike, this job is amazing fun," he explains while showing me a copy of Lotka Volterra's private forums, pointing out a few particularly amusing deceptions. He refers to his "job" as a "meta-game," a game-within-a-game. Like the Men in Black, he is above the system--beyond the system. Anonymity is his name; the GoonSwarm battle cry of "fofofo" his native tongue.


Much like a real-world bureaucracy, running one of the largest spy agencies in EVE is no easy task, requiring constant vigilance. In fact, The Mittani rarely logs into the game, preferring instead to act as a prime mover--an outside force, more concerned with the big picture than the day-to-day skirmishes and operations of the Swarm. Communication becomes a game in itself. "I'd get 20+ [reports] a day and, at one point, had 35 separate Trillian windows open," he explains. "AIM for Americans mostly, MSN for the Euros, and ICQ for the Russians."

The GIA's primary assets are its deep-cover employees--those agents who infiltrate enemy corporations in the guise of anonymous characters. These top-secret soldiers are required to run at least two EVE accounts to maintain their secrecy, voluntarily living out a video game double-life. The spies are forced to log enough play-time within the target organization to keep up the illusion of dedication, and because they are often enrolled as members of inept corporations, this can be a tedious affair. As real-life spies will tell you, the work is usually not as exciting as it sounds.

"Being an agent is a full-time job," The Mittani says of the in-game profession he helped establish. "It can be extremely dull and tiresome depending on the target, but it's necessary. Most fail horribly or lose interest, but you get a good number of solid agents, and every now and then you'll get a real James Bond type."

Of course, when one deals with James Bond on a regular basis, it becomes hard to break the habits of routine paranoia. Early on during our conversation, I can tell The Mittani is growing suspicious of my questioning. At one point there is a pause. Something is up. I consider escape.

"I just had Rycar run your IPs," he finally informs me. He just what? I look over my shoulder on reflex, half expecting to see some internet commando behind my back, gently pressing a knife to my throat.

Turn the page to find out whether or not this article comes to an abrupt end.



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A General Guide to Hacking-situations

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A General Guide to Hacking-situations
Table of Contents:
EVE online ISK
1) Introduction eve isk
2) What are "Hackers"?
3) What are the hackers abilities? EVE online
4) Symptoms of Hackings a.k.a Vac/Vacuuming EVE online ISK
5) Where's the hackers? buy EVE online ISK
6) What should I do if I find a hacker? buy EVE online ISK
7) I see monsters being vacuumed to somewhere on my channel, but no user!
8) Recent News (Late September 2006) buy EVE online ISK
9) What the...? I got accused of being a hacker?! I'm innocent! EVE online ISK
10) Side comments from me EVE online ISK

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1) Introduction:
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This is a general guide to find hackers infecting the Maple system and other buy EVE online ISK
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number of months now to date to this guide, it's steadily getting worse. buy EVE online ISK
I'm not forcing you to go out hacker-hunting, but here's what you can do to eve isk
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2) What are "Hackers"? eve isk
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They're not bad people, really. It can get frustrating at times though when you try EVE online
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3) What are the hacker abilities? buy EVE online ISK
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Godmode - enables the user to be in ultimate mode where they cannot be harmed in eve isk
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Flying - enables the user to float/fly where ever they please and even off screen EVE online ISK
where they can't be found or reported. EVE online ISK
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Vacuum/Vaccing - enables the user to draw a large number of monsters to them, or suck buy EVE online ISK
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4) Symptoms of Hackings a.k.a Vac/Vacuuming buy EVE online ISK
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- No monsters in the map area for a long period of time EVE online
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- Monsters suddenly disappear regardless of what you do buy EVE online ISK
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5) Where's the hackers? EVE online
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There not much of a direct answer EVE online ISK for this one. If you see monsters disappearing but eve isk
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6) What should I do if I find a hacker? eve isk
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Report them IMMEDIATELY. Hackers might try to attempt to eve isk change channel. Find them and
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7) I see monsters being vacuumed to somewhere on my channel, but no user! EVE online ISK
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Unfortunately, you're not able to do anything at this point. buy EVE online ISK You're mini World
Map may show that there is another person or persons in the eve isk same area as you, but
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If you have NX Cash, I suggest you NOT use it to buy a Megaphone to broadcast buy EVE online ISK
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The only thing you're left with is just try to find a clean or different
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8) Recent News (Late September 2006)
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As of late, Maple has restricted each person to report ONCE A DAY to prevent EVE online ISK
report-flooding. This makes dealing with hackers more difficult as you may have
previously seen. The only solution to this is at the moment is to take screen
shots and log down the character names, but also keep the images for proof that
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Afterwards, when you're ready, go to Maple's official site and send them an email eve isk
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It's quite alright. If someone thinks you're hacking, EVE online ISK just let them think that way.
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If you didn't eve isk hack, didn't break any rules, and you've got nothing to hide, then
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This whole guide is based on realization and gathered self-experience and eve isk
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Related Topics:

Guide to Earning MapleStory Mesos

Add comment 5 月 28th, 2008

Guide to Earning MapleStory Mesos

Guide to Earning MapleStory Mesos


Introduction
Welcome to Anonymous's Guide to Money Making in MapleStory! This guide is not called Anonymous's Guide for nothing - even though MapleWiki's staff probably know who created this page, I will not say who I am, who my MapleWiki username is, who my MapleStory characters are, and so on. That cleared up, I'll get straight to the point. Mesos. Everyone who plays MapleStory, and probably everyone who is reading this guide, knows what Mesos are. Mesos = Money in MapleStory. And as nearly everyone (particularly the newbies) knows, millions of Mesos are not easy to make within a month. In fact, even with this guide, you still probably won't get to making millions a month. So how do you get that fantastic piece of equipment on sale for 4,455,555 Mesos at the Free Market before it sells out? Well, this guide won't guarantee that you get that item (in fact, there's probably a cheaper copy of the same item in another store), but it will help you make some Mesos to spend so that you can spend them on that item when you see it. Now, you probably want to see how you can do that, so...

Beware of Scams
This is not a method to make mesos, but the first, basic rule you should be aware of when dealing with your money. In a phrase, this rule will help you keep your mesos safe. In fact, you most probably already know this rule. If you don't, read Scams. The name is self-explanatory.

Scams can happen with pretty much anything you own. You could be scammed out of your money, your equipment, your fame, anything, everything. Even your account, if you're unlucky. Scams don't just take place in MapleStory, though that's what we're focusing on. No, I'm not talking about real-life scams, but MapleStory scams on the internet - like the famous Meso Generator. Anybody fooled by that could lose your account. In fact, they probably would - unless the scammer thinks that your account is useless because you only have low-levelled characters. Back onto scams taking place in the actual game itself, they can happen quite often. Never drop your guard to these scams. If you do, you're taking the quick road to losing all your belongings. Because there is no actual way to detect a scam before it happens. Unless it's like that case where someone thought I was a stupid and tried to scam my items out of me in a trade ("i teach you a trick to duplicate ur items" "drop all ur rare stuff on the trade").

These scams are easily detected by people forewarned against them. Most often, this type of "Cheat Trick" scams happen with newbies, because new players are often ignorant (however this type of scam also betrays their own stupidity; new players rarely have any equipment worth scamming).

If you have a high-levelled character and are reading this, you probably already know about this kind of scam. There are other types of scams, but I won't list them on this page. Just bear in mind that if the scammer actually is smart, there is little you can do to avoid scams short of not trading at all. Of course, if you discover you've been scammed, you can always try reporting him to a Gamemaster. The trouble is that the scammer often flees to other channel after completing their scam. Sometimes you will successfully report them before they escape, but such cases are rare. Scams most often happen when dealing with Fame.

Always Check The Market
This is the second rule you should follow to help you save money when buying or selling. This rule is fairly simple as well. When purchasing items from the free market and you see something that you like, DON'T buy it on the spot. Check through the other shops in the market and see if they have the same thing for a cheaper price. Once, a found a stall selling the same item as the shop next to it nearly five times cheaper. And you shouldn't just go to the stalls in the same map. Search every stall in the entire market. You should still find another of the item you saw. If it is more expensive, then you know either that what you saw before was a good deal or that this is person was just an idiot by selling the item so cheaply. If you didn't find anything else at all like it, then you can consider buying it.

Generally, it is better to buy items by going to Channel 1 Free Market and speaking to the jostling crowd than going into the stalls. This is because stalls generally sell items at a higher price, and there is no way you can bargain down the price when buying in stalls. When you can, you should always make offers to bring the price down. Even if it is only by 10,000 mesos. 10,000 Mesos is alot to the lower-levelled (levels 1-20) characters, and by saving 10,000 mesos every transaction, it will eventually stack up and you'll find yourself with a lot more mesos than if you'd not bargained down the price.

Keep A Space In Your Inventory
Again, this rule is self explanatory. If you're fighting a monster, and a drops a rare item after it dies, you'll want it. Whether to sell or use for your own purposes, you'll want it. But it won't be yours until it is in your inventory. And it can't be in your inventory unless there is a space for it. Even in the case of Etc. items. There isn't much space in your inventory, and there are plenty of Etc items begging for a space, so you should always keep a free space in there for the odd ore or other item you find. If this a weapon or armour, it is even more vital. Equips DO NOT stack, and so you need free space for all new pieces of equipments.

An especially frustrating scenario is when you are trying to free a space in your inventory, and someone else comes along. By the time a space is free, the ten-second limit is up and the other player has walked away with your item.

This often happens in crowded areas, but even in non-crowded spots, you should be careful. Someone may still chance on you. By now, you're probably tired from reading rules that don't actually help you make any money, but don't worry. Here they are.

Making Mesos
Below are small tips and tricks to help you earn, or save more Mesos. Do not look down on them, even if the method seems to give you few mesos, things add up, and you'll soon realize you have more mesos than most others.

Monsters
Of all the methods there are to help you make mesos, this is the simplest. The simplest, the easiest, the most obvious. You have probably already killed a monster and picked up it's drops. This is what this method uses - monsters. Monsters, you and a weapon. This is very easy to do. Equip the weapon, walk up to the monster, press the button you assigned to "attack". Keep pressing until the monster is dead. Well, maybe not quite as simple as that if you don't want to get hurt or you want to use skills, but that's the basis. Just kill monsters for money.

The best side effect of using this method is that you earn EXP in the process, too. Of course, some may be bored by this, as it is repetitive work, and in the case of the Bowman and Thief, may be less productive in the way of money due to the cost of training.

However, Monsters sometimes also drop equipments which can be sold off at the Free Market or to individual players, although it is a rare occurance. If you wish to gain many mesos by using this method, train on monsters that drop valuable items. For example, some train on Red Drakes so you can sell Steelies that you might get. Just remember that you will need to factor in the cost of training, so pick your monsters wisely! That just about covers this entire strategy. Onto the next one:

Faming
Fame. Most will find that this is very popular with high-levelled characters who wish to be at the top of the Fame rankings on the MapleStory website. Some want fame so much that they will even go as far as to buy it. And that is where this method comes in. Fame can be bought, and it can also be sold. Usually, people buy fame for around 100,000 Mesos. Sometimes, they will go so far as to buy it for 1,000,000 Mesos.

But the rules of selling fame are a little different from buying fame. When selling, you want customers. And not many customers can pay 100,000 Mesos for fame they weren't even thinking of getting before you said you were selling it. So lower the price. But not so low as, say, 1000. A good price to set the fame at is 10,000 Mesos (depending on world that you are playing in).

This method does comes with downsides. You will have to be on the look out for scammers. There is no safe way to trade fame between characters, or to trade fame with mesos. Thus when selling/buying fame there has to be trust between both parties, because after recieving the fame/mesos the other character can simply logoff and run away with the fame/mesos. You may only sell fame once a day, so the income you generate from this method is, in a sense, capped.

Trading
The Free Market is a great place to make money in. What I said earlier about checking the Free Market applies double here. What you have to do is find the cheapest rare item or equipment you can afford and buy it. Then sell it to another person for a higher amount. If you do it right, you can get double the amount you paid for, or sometimes even more. Don't try selling it back on the Free Market. With so many people there, it's unlikely anyone will notice you. Even in one of the areas, there will be enough stalls to prevent people from seeing you. Go outside or change channels. With some luck, and enough advertising, you'll get a customer to buy what you've got. The best items to try this with is equipments, since nobody can know where you got it (and trace it back to the free market, where there still might be multiple copies of that cheap equip).

While new players generally do not have alot of money, some still come with a reasonable amount and it is idea to sell them rare items, as there is a good chance they will not know the item's average worth.

Patience and time are required to gain significant mesos. Do not give up. Even if the price seems low enough, always look for people selling it cheaper. Visiting forums will give you a good gauge on the value of an item, as well as the Basil Market website. Buy low sell high is the key to success here.

Events
Try taking advantage of events to gain money. Event items are special, and after that event is over, can go for huge amounts. For example, during the 2006 Valentine's Day event, monsters were programmed to drop Valentine's Roses. While the Yellow Rose was extremely cheap during that time (average price was 1000 Mesos), being the weakest rose, at Christmas, the price would go up. On a another note, during that event, monsters were also programmed to drop Wish Tickets and Red Envelopes. Red Envelopes could be cashed in at a special NPC called "Mr. Moneybags" for a minimum of 1000 Mesos and a maximum of 10,000,000 Mesos. Wish Tickets could also be sold to other players for around 2.5K each during that time, as they could be similarly cashed in at Amoria to Mr. Sandman for various items and equipments.

MapleStory Anniversary events are also to be taken advantage of, as Maple Equips are worth hundreds of thousands of mesos on the Free Market, even if merely Maple Flags. So never underestimate the worth of event items. The simple reason is this: supply stops, demand remains the same, therefore price rises.

Different Classes, Different Strategies
This section lists tips that are specific to different classes.

Beginner
Beginners - well, there aren't any really easy ways to do this, unless you are training to be a Warrior - You will be able to kill Orange Mushrooms with ease around lvl 8-10, which you can find on Maple Island, where you probably are. If you are on Victoria Island, and are still a Beginner, then advance to your class as fast as possible so you can take advantage of some of the other strategies. If you are planning to be Perma-Beginner, try the methods up top.

Warrior
Swordsman (1st job) You deal great damage, so take advantage of it, and kill Orange Mushrooms while others are stuck to Slimes. They will give you more mesos than killing Slimes. In fact, if you have a good enough Swordsman, you can even try slaughtering the monsters around Perion. It's quite possible, with a good enough weapon and well-built character. Though Dark and Dark Axe Stumps are a big step up from Orange Mushrooms and Slimes, it is still possible to kill them with a good level 10+ Swordsman. The monsters around Perion give around 30-50 Mesos and enough experience to boost you into the level 20s.

And when you're at levels 20-25, kill Blue Mushroom and Horny Mushrooms. You should be able to get more mesos than other monsters and you can selling the Blue Mushroom Caps to other players who are doing the quest "Pia and the Blue Mushroom". A suggested selling price is around 100 mesos each, to make a good profit.

There are other ways to get money as a Swordman. Try to max out Slash Blast early, so you can hit more than 1 enemy at once. This allows you to gain mesos more quicky, if you jump into a group of enemies and SB them to death. Also try to kill something that drops equips that you can use, to avoid having to spend money of buying them. Note that Slash Blast takes HP to use, so you should prepare to pay for the cost of healing items or you should put some points into the Warrior's basic healing skills if you want to avoid paying.

Magician
Although there's not too much you can do at the lower levels, at lvl 20-30 you should be the strongest class of all, oweing to your ranged magical attacks (many monsters don't have high Magic Defence) and able to slaughter enemies others wouldn't be able until they're at level 30+. This can be taken advantage of by allowing you to kill the more powerful enemies and claim their plentiful mesos, which should be more than the weaker creatures most other classes are confined to should drop. Also, like with the Warrior, try to kill something that drops equips that you can use, to spare you having to spend the mesos to buy them, though, like all the other classes, if you DO chance upon a rare equip you can't use, you can sell it off for a profit to those who can.

Bowman
With this class, it is somewhat more difficult to make mesos than others. This is because Bowmen don't have overly high strength, don't have skills monsters are weak against, and can't become temporarily immortal, like Thieves. What's more, Bowmen actually consume mesos by needing to spend money for arrows, unless you were lucky and found a Stiff Feather and some Tree Branches or Firewood to take to Vicious to make some arrows with. The one thing they are good at is ranged attacking, however, so that is what you can take advantage of. Find a map you can snipe high levelled enemies at. The map north of Henesys has snipable Blue Mushrooms, and they give good money as well as exp. If you were lucky like me, you may even find they drop a few equips (around level 20 equips) to sell to higher-levelled players.

The Henesys Hunting Grounds on Channel 1 are an excellent place to earn some lazy money. There are plenty of high-levelled grinders there who just kill the monsters and leave the drops (some of the higher-levelled people even leave the ores). While lower-levelled players occasionally pick up dropped equipment, the mesos are the one thing usually left on the ground. You can just speed through and collect up the mesos left behind by players. Just be careful of Item Vacuum Hackers.
http://maplestory-mesos.virdeal.com/MapleStory-Guide-to-Earning-MapleStory-Mesos.html
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Related Topics:

Complete Warrior/Spearman Guide

Add comment 5 月 28th, 2008

Complete Warrior/Spearman Guide

Complete Warrior/Spearman Guide

Table Of Contents
=================
0.0 Introduction
===
1.0 Level 1-10 (Beginner)
1.1 Character Statistics Rolling
1.2 AP Distribution
1.3 SP Distribution
1.4 Equipment
1.5 Training Spots
1.6 Fighting Techniques

===
2.0 Level 10-30 (Warrior)
2.1 AP Distribution
2.2 SP Distribution
2.4 Equipment
2.5 Training Spots
===
3.0 Level 30-70 (Spearman)
3.1 AP Distribution
3.2 SP Distribution
3.4 Equipment
3.5 Training Spots
===
4.0 The End/Thanks

============================
0.0 Introduction
============================

Why to be a warrior:
1) Its fun to hit stuff
2) Its fun to hit multiple stuff
3) Way to much health
4) Strong attack without using MP
5) Even Stronger Attack with MP
6) Easiest to level from 1-10

Why not to be a warrior:
1) you have to hit stuff so no long range attacks :/
2) Quite hard to level from 10-30 if not done correctly
3) no friggin mp ;_;
4) hard class to use in comparrison with theifs and mages

Why to be a spearman:
1) The spears and polearms look so cool
2) Quite long range
3) Kick butt 3rd class skills
4) Hypberbody give you more hp and mp
5) Most MP out of all the 2nd job warrior classes

Why not to be a spearman:
1) Slow or normal attack before spear booster
2) Hardest of the 3 2nd job warrior classes
3) Least defence of all the warrior classes because they don't have power guard

Why to use spears instead of polearms:
1) Stronger Stab attack than polearms slash attack
*however spear's slash attack is weaker than the polearms stab and slash attack*
2) Fish spear is just cool
3) Better use of 3rd job classes attacks

Why to use polearms:
1) Better Avg Damage
2) Cheaper than buying spears

============================
1.0 Level 1-10 (Beginner)
============================
Being a beginner is quite easy. If you have OCD I suggest doing the beginning
quests.However if you want to power level just skip the first few until Todd's
How-to-Hunt. Try doing every quest after this. Also Note if you finish all the
quests before lvl 9 leave to Victoria immediatley. Then do the Lesson on Job
Advancement. Then train till you are lvl 9 and have 942 exp or more at
"Right Around Lith Harbor." Then take the cab to perion. And meet Dances with
Balrogs which gives you 300 exp and should level you
(put the AP points into your DEX). This is where you should ask to become a
warrior too. If you do this now put your 1 SP into HP recovery

===
1.1 Character Statistics Rolling
===
When you start your character you are gonna want to aim for:

STR any
DEX any
INT 4
LUK 4

This can take up to 5-30 min.
If you don't want to sit around forever I suggest aiming for
(Suggested)
STR any
DEX any
INT 4
LUK 5

This can take up to 10 min.
And if you don't want to wait around for about 10 min aim for

STR any
DEX any
INT 5
LUK 5

===
1.2 AP Distribution
===
The first thing you are going to do is get your DEX up to 15 so put all your
Ability Points into Dex until then.
Then put all your AP into Strength until Level 9
Then at Level 10 put the 5 Ability Points into Dex so you should have 20 dex

Final Ability Point Distribution at lvl 10:

STR 40(41,42)
DEX 20
INT 4/5
LUK 4/5

===
1.3 SP Distribution
===
Put all your SP into Three Snails Then into Nimble Feet.
As a Warrior you don't have any long range attacks so Three Snails is sometimes
useful even at later levels.
Nimble feet is good for traveling or just running away.
Recovery is quite useless considering the amount of HP warriors have later.

===
1.4 Equipment
===
Just get the sword.

===
1.5 Training Spots
===
1-(5-8) Snail Hunting Ground 3
(7-8)-10 Field East of Amherst
(http://www.hidden-street.net/maps/miamherst.php#fieldeastofamherst)

===
1.6 Fighting Techniques
===
Just hack and slash at the snails but you need one for the Orange Mushrooms.
Do this in Field East of Amherst
There are 4 ways to kill an orange mushroom.
1) Hold attack (loose hp, use pots)
2) Tap attack at a steady pace
(possible to loose hp due to other monsters in the area)
3) Cliff cornering
Hit the mushroom, Run and jump to and edge and wait about an 1 1/2 mushroom
lengths away from the ledge.
Then when the Mushroom jumps onto the ledge just hold the attack button.
If you wait at a ledge where there are no other monsters and hope that
another mushroom doesn't come to attack you. you should not loose any hp.
4) Platform Sniping
There are two platforms in Field East of Amherst
(http://www.hidden-street.net/maps/miamherst.php#fieldeastofamherst)
where you can platform snipe orange mushrooms.
They are the two small platforms on top. The top of the map should look like
below

__ ------------ --- ------------ --- _____
1^ 2^ 1^ 2^
Platforms 2 are the two small platforms you snipe from.
Hit the orand mushrooms on platforms 1 and then run to either platform 2 then
just hit them from the platform.
The mushrooms can't jump the gap so just hold attack and hit away.

These are the basic techniques of fighting that you should use with most
monsters. General principle is hit the monster without getting hit.


============================
2.0 Level 10-30 (Warrior)
============================

After talking with dances with balrogs go down to the equipment store and buy
your first spear, "Spear"(YAY). Now you can level anyway you like as a warrior.
you can use axes, blunt weapons, swords, whatever. Just get to lvl 30.
However I suggest using spears from level 10-30 becauseyou need to get used
to the attack area, attack range, and attack speed.
These are a little hard to get used to but it is deffinitely worth it.

===
2.1 AP Distribution
===
If you have followed this guide you should have currently:

STR 40(41,42)
DEX 20
INT 4/5
LUK 4/5

Now Warriors are all about power so we are going to put as little into Dex
possible. To make the job advance ment you need to have 60 dex. So put all your
AP points into Strength till you have 80(81,82) then all your Points into
Dexterity until it hits 60.

One problem with this build though is that you can't PQ well in kerning until
Level 26.

If you followed the guide distribute like so.

Level AP Total AP
===== == ==========
10 DEX +5 20 DEX
11 STR +5 45 STR
12 STR +5 50 STR
13 STR +5 55 STR
14 STR +5 60 STR
15 STR +5 65 STR
16 STR +5 70 STR
17 STR +5 75 STR
18 STR +5 80 STR
19 STR +5 85 STR
20 STR +5 90 STR
21 STR +5 95 STR
22 STR +5 100 STR
23 DEX +5 25 DEX
24 DEX +5 30 DEX
25 DEX +5 35 DEX
26 DEX +5 40 DEX
27 DEX +5 45 DEX
28 DEX +5 50 DEX
29 DEX +5 55 DEX
30 DEX +5 60 DEX

Final Ability Point Distribution should be

STR 100-102
DEX 60
INT 4/5
LUK 4/5

===
2.2 SP Distribution
===
In this build we max out MAX HP Increase so we have the most health possible.
It it pointless to put 1 into power strike because its only +14% damage and not
worth the MP. Once we Max HP Increase we Max Slash Blast first as it is more
useful because you can hit more and kill more.

Level SP/Skill
===== ========
10 1 HP Recovery
11 3 HP Recovery
12 1 HP Recovery, 2 MAX HP Increase
13 3 MAX HP Increase
14 3 MAX HP Increase
15 2 MAX HP Increase (MAXED), 1 Endure
16 1 Power Strike, 2 Slash Blast
17 3 Slash Blast
18 3 Slash Blast
19 3 Slash Blast
20 3 Slash Blast
21 3 Slash Blast
22 3 Slash Blast (MAXED)
23 3 Power Strike
24 3 Power Strike
25 3 Power Strike
26 3 Power Strike
27 3 Power Strike
28 3 Power Strike
29 1 Power Strike (MAXED), 2 Use on anything (Endure, HP Recovery)
30 3 Use on anything (Endure, Iron Body, HP Recovery)

As for those last 5 SP points I suggest putting those last 5 to get endure,
useful when there are no places to sit. It is pointless to put it into
HP recovery because of the new item, Beach chair(+50 HP every 10 seconds),
unless you are also working on endure. In the face of the new item
pain reliever(+30 Weapon Def for 30 min, 1200 meso at omega sector)
which actually conflicts with the use of iron body. So you have two choices.

The options below will decide what happens to your character at level 60
and above.
(D) If you want more DEFENCE +3 to endure +2 to Iron Body.
(RO) If you want more RECOVERY (AND OFFENCE(Level 60+)) +5 to Endure
(DO) If you want more DEFENCE (AND OFFENCE(Level 60+)) +5 to Endure.
(DR) If you want more DEFENCE (AND RECOVERY(Level 60+)) +5 to Endure.

===
2.4 Equipment
===
Weapons:
10-15 Spear
15-20 Fork on a Stick
20-30(35) Fish Spear
(This was my second character so I bought a +7 above avg Fish Spear so it
had 52 attack. Definitley worth what it costs(720k).)

Armors:
If you rather have Defence over offence then just get the appropriate helm for
each level. If you rather have Offence over Defence then get the
Blue Bamboo Hat as soon as possible and scroll it, use till level 80
It is the only helm with +3 Strength until Level 80. Though I suggest switching
to another helm around Level 50 cause you are gonna need the defence. I suggest
sticking with two piece armor sets over overalls as they give more defence. Try
getting those with +STR. Boots and gloves you can get from quests.
As for earings stick wih the green leaf earings. +50 MP is VERY useful.

===
2.5 Training Spots
===

Level Area(Monsters*difficult*)
===== ==============
10-13 Henesys Hunting Grounds (Snails or Slimes)
13-18 Henesys Hunting Grounds, Southern Forest I ,
(Slimes, Orange Mushrooms, *pigs*)
18-23 Pig Beach, Henesys Hunting Grounds, Southern Forest III
(Orange Mushrooms, Pigs, Green Mushrooms,*Horny Mushrooms*)
23-33 Ant Tunnel 1, Forest Up North II, Transfer Area
(Horny Mushrooms, *Stirges*)
26-30 Party Quest(Kerning)

=========================
3.0 Level 30-70 (Spearman)
=========================

===
3.1 AP Distribution
===

From Level 30 on you should put 4 AP into Strength and 1 AP into Dex.
Below are Level stats in increments of 5

Level Strength Dexterity
===== ======== =========
30 100-102 60
35 120-122 65
40 140-152 70
45 160-162 75
50 180-182 80
55 200-202 85
60 220-222 90
65 240-242 95
70 260-262 100

===
3.2 SP Distribution
===
Pick Spear if you are using Spears, Pick Polearms if you are using polearms
BUT PICK ONE OF THEM.

SOLO SPEARMAN FOLLOW BELOW
Level SP Skill
===== ==== =====
30 SP 1 +1 Spear/Polearm Mastery(1)
31 SP 3 +3 Spear/Polearm Mastery(4)
32 SP 3 +3 Spear/Polearm Mastery(7)
33 SP 3 +3 Spear/Polearm Mastery(10)
34 SP 3 +3 Spear/Polearm Mastery(13)
35 SP 3 +3 Spear/Polearm Mastery(16)
36 SP 3 +3 Spear/Polearm Mastery(19)
37 SP 3 +3 Spear/Polearm Booster(3)
38 SP 3 +3 Spear/Polearm Booster(6)
39 SP 3 +3 Final Attack Spear/Polearm(3)
40 SP 3 +3 Final Attack Spear/Polearm(6)
41 SP 3 +3 Final Attack Spear/Polearm(9)
42 SP 3 +3 Final Attack Spear/Polearm(12)
43 SP 3 +3 Final Attack Spear/Polearm(15)
44 SP 3 +3 Final Attack Spear/Polearm(18)
45 SP 3 +3 Final Attack Spear/Polearm(21)
46 SP 3 +3 Final Attack Spear/Polearm(24)
47 SP 3 +3 Final Attack Spear/Polearm(27)
48 SP 3 +3 Final Attack Spear/Polearm(30)
49 SP 3 +2 Iron Will/Wall(2)
+1 Spear/Polearm Mastery(20)
50 SP 3 +1 Iron Will/Wall(3)
+2 Hyper Body(2)
51 SP 3 +3 Hyper Body(5)
52 SP 3 +3 Hyper Body(8)
53 SP 3 +3 Hyper Body(11)
54 SP 3 +3 Hyper Body(14)
55 SP 3 +3 Hyper Body(17)
56 SP 3 +3 Hyper Body(20)
57 SP 3 +3 Hyper Body(23)
58 SP 3 +3 Hyper Body(26)
59 SP 3 +3 Hyper Body(29)
60 SP 3 +1 Hyper Body(30)
+2 (Booster, Endure, HP Recovery, Iron Will/Wall, Iron Body)
61 SP 3 +3 (Booster, Endure, HP Recovery, Iron Will/Wall, Iron Body)
62 SP 3 +3 (Booster, Endure, HP Recovery, Iron Will/Wall, Iron Body)
63 SP 3 +3 (Booster, Endure, HP Recovery, Iron Will/Wall, Iron Body)
64 SP 3 +3 (Booster, Endure, HP Recovery, Iron Will/Wall, Iron Body)
65 SP 3 +3 (Booster, Endure, HP Recovery, Iron Will/Wall, Iron Body)
66 SP 3 +3 (Booster, Endure, HP Recovery, Iron Will/Wall, Iron Body)
67 SP 3 +3 (Booster, Endure, HP Recovery, Iron Will/Wall, Iron Body)
68 SP 3 +3 (Booster, Endure, HP Recovery, Iron Will/Wall, Iron Body)
69 SP 3 +3 (Booster, Endure, HP Recovery, Iron Will/Wall, Iron Body)
70 SP 3 +3 (Booster, Endure, HP Recovery, Iron Will/Wall, Iron Body)

In the beginning we only go up to 19. in spear master because the last mastery
is only +1 accuracy. If you want the +1 accuracy that is fine then only put 5
into booster. +1 accuracy is equivanlent to 1-2 dex. Max Final attack then I
would max out mastery. Hyperbody is very useful so I would max that. Now after
this point there are many options as they depend on how you play.
You have 32 points to spend.

(D) If you want more DEFENCE max Iron body and Iron Will.
ONLY DO THIS OPTION IF YOU WORKED ON IRON BODY BEFORE!!!!
However Booster will have to be pressed every 50 seconds.
(RD) If you want more RECOVERY AND OFFENCE Max Endure
then Hp Recovery then Booster.
(DO) If you want more DEFENCE AND OFFENCE Max Booster
then Iron Will and use pain relievers.
(DR) If you want more DEFENCE AND RECOVERY Max Iron Will
then Endure then Hp Recovery and use pain relievers.
However Booster will have to be pressed every 50 seconds.

To decide what to choose above follow the chart below

A = Hate pressing booster and don't want to waste hp/mp
B = Don't mine pressing booster and don't mind wasting hp/mp

X = You dislike using pots and rather heal on rope
or just want to heal on ropes faster.
Y = Don't mind using lots of pots or waiting long time to heal on ropes.

|| A || B
------------------ O = Offence
X || RO || DR
------------------ D = Deffence
Y || DO || D
------------------ R = Recovery

===
3.4 Equipment
===
Weapons:
20-35 Fish Spear*Scrolled*
30-35 Forked Spear
35-40 Nakamaki
40-50 Zeco
42-50 Maple Impaler
50-60 Serpents Tounge
60-70 Holy Spear
(Try getting above avg spears or scrolled spears it helps alot.)

Armor: Just get the one with the most Strength and most MP.

===
3.5 Training Spots
===
32-40 Land of the Wild Boar(Wild Boars)
30-45 Cave of Evil Eye (Evil Eyes)
35-50 Forest Up North III, The Burnt Land (Curse Eyes, Fire Boars)
38-50 Hidden Factory (Toy Soldiers(AMAZING EXPERIENCE))
(http://www.hidden-street.net/maps/ldludibrium.php#secretfactory)
You don't loose exp if you die!!!!

*** Taken from Celestial's Guide MapleStory100.com***

Level 45-50 Sleepywood Dungeon III,IV, or V with a party
Level 45-52 Drakes Hunting Ground, or Entrance of Stone Golem Temple
Level 48-50 Hot Sand (Lorangs Clangs and Umtis)
Level 52-60 Wild Cargos Area, Dangerous Crokos II, or Drakes Meal Table, or if
you have a party Tauromacis
Level 60-70 Tauromacis, Taurospears, Cargos, Drakes Meal Table, Wild Cargos
Area, and anywhere else you want to kill


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About EVE

Add comment 5 月 28th, 2008

The kingdom is in crisis. After pledging to treat its citizens equally, the government stands accused of unfairly favoring one powerful, well-connected political faction. Many citizens have taken to open dissent, even revolt, and some are threatening to emigrate permanently.

Skip to next paragraph EVE online ISK
Enlarge This Image

A scene from the multiplayer Internet game Eve Online.
This specter of corruption has emerged most recently not in some post-colonial trouble spot but in the virtual nation of an Internet game called Eve Online (population 200,000) where aspiring star pilots fight over thousands of solar systems in a vast science-fiction universe every day.

So now, in a sociological twist, the company that makes Eve, CCP, based in Iceland (population 300,000), says it will tackle the problem the way a democracy would. In what appears to be a first, the company plans to hold elections so that players can select members of an oversight committee.

The company will then fly those players to Iceland regularly so they can audit CCP’s operations and report back to their player-constituents. And taking cues from transitions to democracy in the developing world, CCP says it will call in election monitors from universities in Europe and the United States. eve isk

“Perception is reality, and if a substantial part of our community feels like we are biased, whether it is true or not, it is true to them,” Hilmar Petursson, CCP’s chief executive, said in a telephone interview. “Eve Online is not a computer game. It is an emerging nation, and we have to address it like a nation being accused of corruption.

“A government can’t just keep saying, EVE online ‘We are not corrupt.’ No one will believe them. Instead you have to create transparency and robust institutions and oversight in order to maintain the confidence of the population.”

That confidence has been badly shaken in recent months as many players have become convinced that CCP has rigged the game in favor of a mighty alliance of players called Band of Brothers.

“Once again it seems that several of your employees have been up to no good,” members of a rival alliance called Goonswarm wrote in an open letter to CCP that was posted on the Internet over Memorial Day weekend. The letter detailed various allegations of misconduct, EVE online including a claim that a CCP developer had improperly infiltrated a Goonswarm group.

For nongamers and those whose gaming habit consists of a few rounds of Minesweeper during conference calls, it can be difficult to understand the emotional depth and commitment among players of so-called massively multiplayer online games, or M.M.O.’s. EVE online Players of such games, who generally pay about $15 a month for access, often spend thousands of hours over many years building their online personas, accumulating virtual power and wealth and often making friends with other players from all over the world.

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In Eve, however, there is only one game world, and there are routinely 30,000 people within it at one time. buy EVE online ISK And while a serious World of Warcraft guild might have 50 members, major alliances in Eve have thousands of members.

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In Eve, for example, player alliances control vast expanses of digital real estate, including hundreds of planets. There are some areas that are safe for all players, known as Empire space, but much of the galaxy is called “0.0” space, EVE online which means that there is zero security or police presence there to protect players, as in many games.





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Buy MapleStory Mesos

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Maplestory Guides

Add comment 5 月 28th, 2008

Maplestory Guides

Maple Story is a free, anime/fantasy, 2D side-scrolling MMORPG developed by the Korean company Wizet. Maple Story has been released in Japan, Korea and China, and is currently available for the world at large. In the game, the player defends the "Maple World" from monsters and can chat with other players.
Currently, Guides for 1st job advancement is available. Need authors for 2nd and 3rd job advancement. 4th job advancement is not released (Beta test stage on KoreaMS server). Please see Help for registration information.


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Related Topics:

Charizard's Ludibrium PQ Guide

Add comment 5 月 28th, 2008

Charizard's Ludibrium PQ Guide
About Ludi PQ
-------------- EVE online
Well, lets get on. Ludi PQ can be done in Ludibrium , at the 101th floor
of Eos TOwer. As this PQ is new in MapleSEA it can sometimes be very crowded
once someone gives away a free track. This PQ consists of 10 stages and
needs
6 members to enter. Once you are in, before you reach the boss stage, no
less buy EVE online ISK
then 1 person is allowed to die or dc or you cant do Stage 8.When you reach
boss
stage, any amount of people is allowed to die except a party leader and a eve isk
member.
If more then 1 person dcs or die during a PQ before boss stage, your leader
has to
click on the toy soldier to get out and restart the PQ again. EVE online ISK
buy EVE online ISK
PQs in Ludibrium can be done between lvl 35 to 50. Its going to be
fun-filled!
--------------------------------------------------------------------------- buy EVE online ISK
=========================================================================== EVE online ISK
Getting In
----------- EVE online
Make sure your leader can MC very fast on the Red Sign. Mc actuallys stands
for manual click so those of you who plan to be PQ leaders, u have to know EVE online
the consequences of being a leader in charge of a party as sometimes if you
do not have a track to get into pq, you may have to MC all the way. eve isk
SOmetimes,
your hands can become quite tired while MCing or you feel like your finger EVE online
is
breaking. So think twice becoming a party leader. buy EVE online ISK
buy EVE online ISK
Most important thing to get in is a track. Most people who become party buy EVE online ISK
leaders
may not want to mc all the way. Once you have gotton a track, keep /find buy EVE online ISK
-ing the
person till it reaches the last stage , A crack in the Wall. At this stage, EVE online ISK
your
leader should starting Mcing. Gently encourage your leader and if you are EVE online ISK
lucky
you may get into PQ.
eve isk
Don't ever use an AC to get into PQ! AC is a short form of Auto-Click. As eve isk
maple EVE online
story now has a nProtect, GameGuard,most people cant use AC anymore. But, EVE online
some
people still can. Why is that so? It is believed that people either change EVE online
the
profile of the GameGuard so they can use hacks OR it could be that people EVE online
uses EVE online ISK
ByPass to hack.So, never use hacks in maplestory or even AC. They are hacks eve isk
and
are easily seen by people. YOu may end up being reported and banned from eve isk
playing
maple story for a long period of time. So beware if you are going to use AC. buy EVE online ISK
-------------------------------------------------------------------------------
================================================================================
Stage 1
------- EVE online ISK
THis stage consists of fighting. Once you successfully get into PQ, go up EVE online
and
immediately start fighting the Ratz and Dirty Ratz. All of them should drop eve isk
a
pass. Hand them to your leader before you enter stage 2. You need 25 passes eve isk
to EVE online ISK
finish this stage so if your leader takes too long to go to where you are to
take
the passes, keep it with you as if it is left on the ground for too long, it EVE online
will buy EVE online ISK
disappear, making the PQ a failaure.Once you cleared the stage,the leader EVE online ISK
should
talk to the balloon in this stage. Enter the portal to stage 2 once you see buy EVE online ISK
the buy EVE online ISK
word Clear! on your screen.

Data on the Monsters buy EVE online ISK
---------------------
=====================

Ratz from Another Dimension eve isk
-----------------------------
Level: 32
Experience: 260 EVE online ISK
HP: 3,700
Accuracy: 80
Avoidability: 13
Weapon attack: 112 EVE online
Weapon defense: 85
Magic defense: 95
-------------------- EVE online ISK

Black Ratz from Another Dimension
---------------------------------- EVE online
Level: 34
Experience: 280
HP: 4,300
Accuracy: 90
Avoidability: 14
Weapon attack: 125
Weapon defense: 95
Magic defense: 95
----------------------------------------------------------------------------
=========================================================================== EVE online
Stage 2 EVE online ISK
-------
This stage is all about hitting boxes and getting passes from them. There EVE online ISK
are
no monsters in here. Hit all the boxes in this stage except the 2nd box. EVE online
Once
you have gotton all the passes, hand them to your leader and he/she will hit buy EVE online ISK
the 2nd box and you will all be teleported to another stage where you have buy EVE online ISK
to
hit even more boxes. This stage is still Stage 2,but called Tower's Trap. EVE online
Once eve isk
you have hit every single box in this stage, go to the top and leave Tower's
Trap by using the portal. Hand your leader the passes and he will talk to buy EVE online ISK
the
balloon. Once you have cleared this stage, enter the portal to stage 3. EVE online
------------------------------------------------------------------------------
Stage 3 eve isk
--------
When you enter this stage, all of you should go down wards and hit the boxes EVE online
to summon Bloctopus. Kill them, collect its passes and go up to fight the
rest of the remaining bloctopus and then hand all the passes to your leader. eve isk
You need 32 passes to clear this stage. Once you are done, your leader will
click buy EVE online ISK
the ballon in this stage. Then go towards the portal to Stage 4. buy EVE online ISK

Monster Data EVE online
--------------
==============

Bloctopus from another Dimension EVE online
--------------------------------
Level: 35 EVE online ISK
Experience: 288
HP: 4,900 buy EVE online ISK
Accuracy: 100
Avoidability: 15 EVE online
Weapon attack: 115
Weapon defense: 120
Magic attack: 125
Magic defense: 150
---------------------------------------------------------------------------------
Stage 4 buy EVE online ISK
-------
Once you enter this stage, you will see some dark holes to enter and fight
some
monsters. The top 2 portals are for mages as the monsters inside are weak to
magic
attack. The last 3 portals below are weak to phisical attacks. One of the
portals
weak to Phisical attacks should have 2 monsters inside. WHen you enter
either one of
these holes, you will be at a place called Tower of Darkness(i think
so).When you
have finished killing the monsters inside, take its pass and grope about in
the darkness
for the ladder and get out. Mark the portals you have already been in, with
10 messos
or an item so that no one will go into the same portal twice. When you are
done, hand
all your passes to your leader and he/she will click the balloon in this
stage. Then,
enter the portal to Stage 5.

Monster Data
------------
=============

Dark Eye from Another Dimension (this monster is weak to phisical attacks)
-------------------------------
Level: 43
Experience: 340
HP: 6,500
Accuracy: 120
Avoidability: 18
Weapon attack: 130
Weapon defense: 70
Magic defense: 470
Strong against ice
Strong against lightning
Strong against fire
Strong against holy
---------------------------
Shadow Eye from Another Dimension(this monster is weak to magic attacks)
----------------------------------

Level: 43
Experience: 340
HP: 7,100
Accuracy: 120
Avoidability: 18
Weapon attack: 130
Weapon defense: 470
Magic defense: 70

---------------------------------------------------------------------------
Stage 5
--------
When you enter this stage, a thief should take the bottom floor. But she/he
has to on dark sight first to get past these King Block Gollems as these
hit 8k Hp! Hit the boxes and return to the top with the passes. THen, the
mage
should enter the top portal and teleport down. This stage is only for
mages.THen
drop to the bottom after hitting the first box then climb up to hit more.
WHen you
are done , drop to the bottom again and get out using the portal.The rest of
the
members should take the other portals and mark them as usual when you have
finished
it. Then hand your passes to the leader who will click the ballon in this
stage to
go on to stage 6.

Monster data
------------
=============

King Block Golem from Another Dimension (note: DO NOT ATTACK!!!)
--------------------------------------
Level: 200
Experience: 1
HP: Invincible
Accuracy: 999
Avoidability: 999
Weapon attack: 999
Weapon defense: 999
Magic defense: 999

----------------------------------------------------------------------------------
Stage 6
--------
In this stage, you have to jump in the correct order of the boxes and press
up.When
you finish, there will be a portal for you at the top to enter to Stage 7.
FOr those
who do not know the order, this is the order : 133 221 333 123 111. This
pattern
never changes. It remains the same. WHen you are done, press up on the
portals and
you will appear in stage 7.

-------------------------------------------------------------------------------------
Stage 7
-------
In this stage, an assassin or bowman who has a long range attack the 3 rat
monsters
at the top. It is recommended to kill 1 ratz,wait for the party to finish
killing the
1st rombot before killing another Ratz as Rombots are pretty hard to kill.
THe rest
of the party should go down and wait for a rombot. While you kill the
rombot,it will
summon Block gollems on the way as its hp lowers. QUickly kill them and get
back to the
rombot. Then hand all the passes to your leader who will talk to the balloon
in this
stage to enter stage 8.

Monster Data
-----------
=============

Block Golem from Another Dimension
-----------------------------------
Level: 40
Experience: 408
HP: 6,500
Accuracy: 150
Avoidability: 12
Weapon attack: 145
Weapon defense: 130
Magic defense: 110
Strong against lightning
Strong against ice
Weak to fire
--------------------------

Ratz from Another Dimension
-----------------------------
Level: 32
Experience: 260
HP: 3,700
Accuracy: 80
Avoidability: 13
Weapon attack: 112
Weapon defense: 85
Magic defense: 95
--------------------

Rombot from Another Dimension
-----------------------------
Level: 47
Experience: 850
HP: 33,000
MP: 220
Accuracy: 150
Avoidability: 18
Weapon attack: 175
Weapon defense: 185
Magic attack: 195
Magic defense: 200
--------------------------------------------------------------------------------
Stage 8
--------
When you enter this stage, you will realise it is almost similar to that of
Kerning PQ. the boxes are arranged in this order :

12
345
6789

As there are 9 boxes, you may take a longer time to do this stage. Do not
ever
on Haste in this stage as you will have a harder time trying to get on the
boxes.
Some numbers like 6,7 and 8 are quite difficult to reach. The only way to
reach them
is to, example : jump from the floor to number 3 then fall on your right
side to
reach number 7. Or Jump on number 4 from the ground and drop to your left
side to
reach number 6 or drop to your right side to reach number 8. Pretty
simple,Huh?

The orders go like this :
12345,12346,12347,12348,12349,12356,12357,12358,12359,12367,
12368,12369,12378,12379,12389,12456,12457,12458,12459,12467,12468,12469,12478,12479,12489
,12567,12568,12569,12578,12579,12589,12678,12679,12689,12789 and maybe even
on and on and
on..

When you have gotton the correct combination, a portal will open and you can
enter it
to get to the last stage.
-----------------------------------------------------------------------------------
A Crack in the Wall
--------------------
When you enter this stage, which is often known as Stage 9 or last stage, on
all your
skills like: example, Haste,Meditation or even accuracy pill.

When you are done, an assassin or bowman with a long range shoot the ratz on
the
platform that is difficult to reach. When it drops a pass, it must come in
contact
with the box on that platform to summon Alisha. If it fails to do so, you
are doomed!

When Alisha is summoned, immediately start fighting it. If you have a
cleric,
he/she must start healing non-stop! It can be very troublesome
as it will keep cursing or blocking your attacks from being used. Use all
Cure potions
to get rid of those and quickly get back to fighting. WHen its HP lowers, it
will
first start summoning Chronos, followed by Platoon Chronos then Master
Chronos.
When you have killed it, your leader should pick up the key it dropped and
talk to
the balloon to get to bonus stage.

Monster Data
-------------
==============

Alishar
---------
Level: 56
Experience: 4,800
HP: 125,000
MP: 2,500
Accuracy: 160
Avoidability: 26
Weapon attack: 280
Weapon defense: 210
Magic attack: 260
Magic defense: 240
Strong against ice
Strong against fire
Strong against lightning
Strong against holy
Strong against poison
--------------------------

Black Ratz from Another Dimension
----------------------------------
Level: 34
Experience: 280
HP: 4,300
Accuracy: 90
Avoidability: 14
Weapon attack: 125
Weapon defense: 95
Magic defense: 95
---------------------------

Platoon Chronos
--------------
Level: 41
Experience: 99
HP: 2,050
MP: 50
Accuracy: 145
Avoidability: 22
Weapon attack: 125
Weapon defense: 130
Magic attack: 142
Magic defense: 160
-----------------------

Master Chronos
---------------
Level: 46
Experience: 115
HP: 2,600
MP: 70
Accuracy: 155
Avoidability: 24
Weapon attack: 130
Weapon defense: 170
Magic attack: 160
Magic defense: 200
--------------------------

Chronos
---------
Level: 37
Experience: 82
HP: 1,750
MP: 30
Accuracy: 135
Avoidability: 20
Weapon attack: 117
Weapon defense: 90
Magic defense: 120
---------------------------------------------------------------------------------
Bonus Stage
-----------
In this stage, you are only given one minute to hit boxes. Don't bother
picking
up anything unless it is pots or Napolean. Napoleans are very common in this
stage.
You can also find other things like earings.ect. When your timer hits 50
seconds,
anybody outside can enter PQ so if you want to chiong, when you get in,
immediately
leave this stage, collect your prize and go and talk to the Red SIgn
quickly. If you
decide to stay, it is alright too.
-----------------------------------------------------------------------------
Prizes
--------
When you leave bonus stage, talk to a man to receive your prize. Once you
have done
so, you will be teleported outside to Eos Tower : 101th Floor again.

Prizes
-------
Potions : 100 blue pots
10 Elxairs
and lots more...
Equip : Napoleans of different colours
Earings : Blue moon
Ect....
Ects : Ores of different types
Screws
Ect...
Scrolls : 100% scrolls : a lot..
60% scrolls : lots
10% scrolls : many different types too

So overall, you should get around 36k experience from this PQ
-------------------------------------------------------------------------------
Credits
-------
- Thank-you to readers reading my PQ guide.

-----------------------------------------------------------------------------------
Some Tips
---------
- Be polite to your party members, if you are rude, the leader of the party
may kick
you or people may leave your party.

- In bonus stage, don't loot your party member's items like Napolean if they
are lucky
to find it. They may end up cursing you.

- Be helpful and help your party members kill monsters.

- Be at least level 40 before you do PQ or you may end up having a hard time
in PQ.


--------------------------------------------------------------------------------------
Happy Mapling and doing Ludibrium PQ! I hope i have helped you. Thank you
for reading.
http://maplestory-mesos.virdeal.com/MapleStory-Charizard-s-Ludibrium-PQ-Guide.html

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Related Topics:

Guide To Luckless Mage

Add comment 5 月 28th, 2008

Guide To Luckless Mage

Guide To Luckless Mage

--------------------------------------------------------------------------------------
--- CONTENT -------------------------------------------------------------------
--------------------------------------------------------------------------------------

--- 1.0 AP POINTS DISTRIBUTION
--- 2.0 1ST JOB: MAGICIAN SP DISTRIBUTION
--- 3.0 2ND JOB: WIZARD SP DISTRIBUTION
3.1 Ice/Lighting Wizard Skills
3.2 Fire/Poison Wizard Skills
3.3 Cleric Skills
--- 4.0 3rd Job: MAGE SP DISTRIBUTION
4.1 Ice/Lighting Mage Skills
4.2 Fire/Poison Mage Skills
4.3 Priest
--- 5.0 4TH JOB SKILLS
5.1 Ice/Lightning Arch Mage Skills
5.2 Fire/Poison Arch Mage Skills
5.3 Bishop
5.4 References
--- 6.0 ACCURACY ISSUES
6.1 Abilities
6.2 Hands is Spell Accuracy
6.3 References
--- 7.0 COMPARISON OF EQUIPS
7.1 LEVEL 88 LUCKLESS MAGE
7.2 LEVEL 88 LUCK MAGE
--- 8.0 RECOMMENDED AVERAGE EQUIP FOR LUCKLESS MAGE
--- 9.0 FAQ
--- 10.0 PROS & CONS
--- 11.0 ABBREVIATION

--------------------------------------------------------------------------------------
--- 1.0 AP POINTS DISTRIBUTION -------------------------------------------------------
--------------------------------------------------------------------------------------

This is a guide for the LUCKLESS MAGE THAT INCLUDES ICE/LIGHTING, FIRE/POISON and
PRIEST MAGE class of the game Maple Story. Covers the AP distribution and skill build
recommendation for all 1st job MAGICIAN, 2nd job ICE/LIGHTING, FIRE/POISON and CLERIC
and until 3rd job ICE/LIGHTING, FIRE/POISON and PRIEST.

DICE ROLLING... (my personal experience) no guarantees !!

luck mage
(takes about 10 mins - 1/2 hrs)

Str: 4/5
Dex: 4/5
Int: ANY
Luk: ANY

luck prefect mage
(takes about 1/2 hrs - 1 hrs)

Str: 4
Dex: 4
Int: ANY
Luk: ANY

luckless mage
(takes about 2 hrs - 3 hrs)

Str: 4
Dex: 4
Int: 12
Luk: 5

luckless prefect mage
(nearly 6 hrs - 8 hrs)

Str: 4
Dex: 4
Int: 13
Luk: 4

OR

HINTS: to get a luckless prefect mage in few minutes. requirements: lazy & darn rich
JUST ROLL ANY STAT AND USE A-CASH 6K TO RESET ALL THE ADDITIONAL AP POINTS TO INT XD

--------------------------------------------------------------------------------------
--- 2.0 1ST JOB: MAGICIAN SP DISTRIBUTION --------------------------------------------
--------------------------------------------------------------------------------------

don抰 save on those MP pots. u'll earn more when u r higher level!
i am able to level from 1-30 in 18 hrs in this build... chiooooong ahhhhhhh !!! XD

Levels 8-13: Henesys Training Ground
by (Three Snails - Level 3: Red Snail Shell -1, MP -20; Damage 40)
Levels 13-20: Henesys Training Ground
Levels 21-30: PQ or Ant Tunnel or Crow

08: Improving MP Recovery +1
09: Improving MP Recovery +3
10: Improving MP Recovery +1, Improving Max MP Increase +2
11: Improving Max MP Increase +3
12: Improving Max MP Increase +3
13: Improving Max MP Increase +2, Energy Bolt +1
14: Magic Claw +3
15: Magic Claw +3
16: Magic Claw +3
17: Magic Claw +1, Save 2 SP
18: Save 3 SP
19: Save 3 SP
20: Magic Claw +10, Improving MP Recovery +1
21: Improving MP Recovery +3
22: Improving MP Recovery +3
23: Improving MP Recovery +3
24: Improving MP Recovery +1, Magic Guard +2
25: Magic Guard +3
26: Magic Guard +3
27: Magic Guard +3
28: Magic Guard +3
29: Magic Guard +3
30: Magic Guard +3

Improving Max MP Increase: 10 (maxed)
Energy Bolt: 1
Improving MP Recovery: 16 (maxed)
Magic Claw: 20 (maxed)
Magic Guard: 20 (maxed)

--------------------------------------------------------------------------------------
--- 3.0 2ND JOB: WIZARD SP DISTRIBUTION ----------------------------------------------
--------------------------------------------------------------------------------------

--- 3.1 Ice/Lighting Wizard Skills

being luckless cold beam will help keeping those monsters at safe distance
while causing decent damage to them. lighting bolt at later when more capable
of dealing higher damage to kill lorangs and clangs that have high spawn rates.

Levels 31-34: Ant Tunnel or Crow
Levels 35-40: PQ or Fire boars or Crow
Levels 41-50: PQ or Jr Cellions or Jr Lioners
Levels 51-55: Lorangs or Copper Drakes or Stone Gollems
Levels 56-70: Clangs or Cellions or Lioners or Red Drakes

30: Cold Beam +1
31: Cold Beam +3
32: Cold Beam +3
33: Cold Beam +3
34: Cold Beam +3
35: Cold Beam +2, Save 1 SP
36: Save 3 SP
37: Save 3 SP
38: Save 3 SP
39: Save 3 SP
40: Cold Beam +15, MP Eater +1
41: MP Eater +2, Meditation +1
42: Meditation +3
43: Meditation +3
44: Meditation +3
45: Meditation +3
46: Meditation +3
47: Meditation +3
48: Meditation +1, MP Eater +2
49: MP Eater +3
50: MP Eater +3
51: MP Eater +3
52: MP Eater +3
53: MP Eater +3
54: Teleport +1, Thunder Bolt +2
55: Thunder Bolt +3
56: Thunder Bolt +3
57: Thunder Bolt +3
58: Thunder Bolt +3
59: Thunder Bolt +1, Save 2 SP
60: Save 3 SP
61: Save 3 SP
62: Save 3 SP
63: Save 3 SP
64: Thunder Bolt +15, Teleport +2
65: Teleport +3
66: Teleport +3
67: Teleport +3
68: Teleport +3
69: Teleport +3
70: Teleport +3

Cold Beam: 30 (maxed)
Meditation: 20 (maxed)
MP Eater: 20 (maxed)
Thunder Bolt: 30 (maxed)
Teleport: 20 (maxed)


--- 3.2 Fire/Poison Wizard Skills

expect ur 1st 1k damage at lvl35 with fire arrow and 2k at lvl40 and at lvl 50 a
damage of 3k to Jr. Grupin is just impressive and able to do 1 hit KO easily.
the horns collected can be used for the exchange quest to increase acceleration
of leveling. i hav screen shots proving these claims email me and i'll be most
delighted to attach those ss for ur reference.

Levels 31-34: Ant Tunnel or Crow
Levels 35-40: PQ or Jr. Wraith or Crow
Levels 41-50: PQ or Jr. Grupin or Jr. Pepe
Levels 51-60: Nependeath or Jr. Yeti
Levels 61-70: Grupin or White Pang or Pepe or Yeti or Jr. Yeti (Transformed)

30: Fire Arrow +1
31: Fire Arrow +3
32: Fire Arrow +3
33: Fire Arrow +3
34: Fire Arrow +3
35: Fire Arrow +2, Save 1 SP
36: Save 3 SP
37: Save 3 SP
38: Save 3 SP
39: Save 3 SP
40: Fire Arrow +15, MP Eater +1
41: MP Eater +2, Meditation +1
42: Meditation +3
43: Meditation +3
44: Meditation +3
45: Meditation +3
46: Meditation +3
47: Meditation +3
48: Meditation +1, MP Eater +2
49: MP Eater +3
50: MP Eater +3
51: MP Eater +3
52: MP Eater +3
53: MP Eater +3
54: Teleport +3
55: Teleport +3
56: Teleport +3
57: Teleport +3
58: Teleport +3
59: Teleport +3
60: Teleport +2, Slow +1
61: Slow +3
62: Slow +3
63: Slow +3
64: Slow +3
65: Slow +3
66: Slow +3
67: Slow +1, Poison Breath +2
68: Poison Breath +3
69: Poison Breath +3
70: Poison Breath +3

Fire Arrow: 30 (maxed)
Meditation: 20 (maxed)
MP Eater: 20 (maxed)
Teleport: 20 (maxed)
Slow: 30 (maxed)
Poison Breath: 11


--- 3.3 Cleric Skills

holy arrow is useless compared to level 1 of shining ray of 3rd job, just
concentrate on leveling till 3rd job. just few levels away. shining ray
level 1 alone is way more better than holy arrow maxed !! just imagine u r
hitting a decent range of dark monster at once and all those damages at an
expense of few MP and less time taken to kill them all using shining ray
compared to holy arrow...

Levels 31-35: Ant Tunnel or Crow
Levels 36-40: PQ or Chronos or Crow
Levels 41-50: PQ or Platoon Chronos
Levels 51-70: Wraiths, MG map or party leveling

30: Heal +1
31: Heal +3
32: Heal +3
33: Heal +3
34: Heal +3
35: Heal +2, Save 1 SP
36: Save 3 SP
37: Save 3 SP
38: Save 3 SP
39: Save 3 SP
40: Heal +15, Invincible +1
41: Invincible +3
42: Invincible +1, Bless +2
43: Bless +3
44: Bless +3
45: Bless +3
46: Bless +3
47: Bless +3
48: Bless +3
49: Invincible +3
50: Invincible +3
51: Invincible +3
52: Invincible +3
53: Invincible +3
54: Teleport +1, Mp Eater +2
55: Mp Eater +3
56: Mp Eater +3
57: Mp Eater +3
58: Mp Eater +3
59: Mp Eater +3
60: Mp Eater +3
61: Teleport +3
62: Teleport +3
63: Teleport +3
64: Teleport +3
65: Teleport +3
66: Teleport +3
67: Teleport +1, Holy Arrow +2
68: Holy Arrow +3
69: Holy Arrow +3
70: Holy Arrow +3

MP Eater: 20 (maxed)
Teleport: 20 (maxed)
Heal: 30 (maxed)
Invincible: 20 (maxed)
Bless: 20 (maxed)
Holy Arrow: 11

--------------------------------------------------------------------------------------
--- 4.0 3rd Job: MAGE SP DISTRIBUTION ------------------------------------------------
--------------------------------------------------------------------------------------

--- 4.1 Ice/Lighting Mage Skills

magic composition will help getting rich faster with the high damage able to be
applied by being luckless mage but will be causing other skills to be delayed
drastically. therefore as luckless concentrates on damage i decided to go for
thunder spear maximizing its damage with element amplification and then boost its
speed +2 at lvl 11, then max other skills... ignoring partial resistance... why
will a ice/lighting mage goes leveling at a place where the all the ice/lighting
based monsters are all around...

Levels 70-80+: Clangs, Buffoons, Dead Teddies, Spirit Vikings or party leveling

70: Thunder Spear +1
71: Thunder Spear +3
72: Thunder Spear +3
73: Thunder Spear +3
74: Thunder Spear +3
75: Thunder Spear +3
76: Thunder Spear +3
77: Thunder Spear +3
78: Thunder Spear +3
79: Thunder Spear +3
80: Thunder Spear +2, Element Amplification +1
81: Element Amplification +3
82: Element Amplification +3
83: Element Amplification +3
84: Element Amplification +3
85: Element Amplification +3
86: Element Amplification +3
87: Element Amplification +3
88: Element Amplification +3
89: Element Amplification +3
90: Element Amplification +2, Magic Booster +1
91: Magic Booster +3
92: Magic Booster +3
93: Magic Booster +3
94: Magic Booster +1, Ice Strike +2
95: Ice Strike +3
96: Ice Strike +3
97: Ice Strike +3
98: Ice Strike +3
99: Ice Strike +3
100: Ice Strike +3
101: Ice Strike +3
102: Ice Strike +3
103: Ice Strike +3
104: Ice Strike +1, Magic Composition +2
105: Magic Composition +3
106: Magic Composition +3
107: Magic Composition +3
108: Magic Composition +3
109: Magic Composition +3
110: Magic Composition +3
111: Magic Composition +3
112: Magic Composition +3
113: Magic Composition +3
114: Magic Composition +1, Seal +2
115: Seal +3
116: Seal +3
117: Seal +3
118: Seal +3
119: Seal +3
120: Seal +3

Thunder Spear: 30 (maxed)
Element Amplification: 20 (maxed)
Magic Booster: 11
Ice Strike: 30 (maxed)
Magic Composition: 30 (maxed)
Seal: 20 (maxed)
Partial Resistance (ignored)


--- 4.2 Fire/Poison Mage Skills

magic composition will help getting rich faster with the high damage able to be
applied by being luckless mage but will be causing other skills to be delayed
dractically. therefore as luckless concentrates on damage i decided to go for
magic composition maximizing its damage with element amplification and then boost
its speed +2 at lvl 11, then max other skills... ignoring partial resistance...
why will a fire/poison mage goes leveling at a place where the all the fire/poison
based monsters are all around.. later with both poison myst and explosion maxed...
able to leveling with higher level mobs by casting poison myst at lower level climb
up to next level casting poison myst again then down to the lower lever all the
mobs should be poisoned to very low hp and cast explosion clearing the lower lever
goes up does the same. continuing the cycle not only earn a lot of exp but also
speed up chances of getting rare items. only applicable on hunting grounds that
have upper and lower deck and oh... with one condition that no other people
around that may KS.

Levels 70-80+: Yeti & Pepe, Lycanthrope or party leveling

70: Magic Composition +1
71: Magic Composition +3
72: Magic Composition +3
73: Magic Composition +3
74: Magic Composition +3
75: Magic Composition +3
76: Magic Composition +3
77: Magic Composition +3
78: Magic Composition +3
79: Magic Composition +3
80: Magic Composition +2, Element Amplification +1
81: Element Amplification +3
82: Element Amplification +3
83: Element Amplification +3
84: Element Amplification +3
85: Element Amplification +3
86: Element Amplification +3
87: Element Amplification +3
88: Element Amplification +3
89: Element Amplification +3
90: Element Amplification +2, Magic Booster +1
91: Magic Booster +3
92: Magic Booster +3
93: Magic Booster +3
94: Magic Booster +1, Poison Myst +2
95: Poison Myst +3
96: Poison Myst +3
97: Poison Myst +3
98: Poison Myst +3
99: Poison Myst +3
100: Poison Myst +3
101: Poison Myst +3
102: Poison Myst +3
103: Poison Myst +3
104: Poison Myst +1, Explosion +2
105: Explosion +3
106: Explosion +3
107: Explosion +3
108: Explosion +3
109: Explosion +3
110: Explosion +3
111: Explosion +3
112: Explosion +3
113: Explosion +3
114: Explosion +1, Seal +2
115: Seal +3
116: Seal +3
117: Seal +3
118: Seal +3
119: Seal +3
120: Seal +3

Magic Composition: 30 (maxed)
Element Amplification: 20 (maxed)
Magic Booster: 11
Poison Myst: 30 (maxed)
Explosion: 30 (maxed)
Seal: 20 (maxed)
Partial Resistance (ignored)


--- 4.3 Priest

holy symbol helps u levels faster and be welcomed in party. doom skill is
super needed in turning those painful mobs to all into cute creatures XD
at only an expense of a magic rock. mystic door level 1 as 30 sec is more
than enuf. dispel at level 10 to support the party more when faced with curse.

Levels 70-80+: Wraiths, Dead Teddies, Master Soul Teddies or party leveling

70: Shining Ray +1
71: Dispel +3
72: Holy Symbol +3
73: Holy Symbol +3
74: Holy Symbol +3
75: Holy Symbol +3
76: Holy Symbol +3
77: Holy Symbol +3
78: Holy Symbol +3
79: Holy Symbol +3
80: Holy Symbol +3
81: Holy Symbol +3
82: Doom +3
83: Doom +3
84: Doom +3
85: Doom +3
86: Doom +3
87: Doom +3
88: Doom +3
89: Doom +3
90: Doom +3
91: Doom +3
92: Shining Ray +3
93: Shining Ray +3
94: Shining Ray +3
95: Shining Ray +3
96: Shining Ray +3
97: Shining Ray +3
98: Shining Ray +3
99: Shining Ray +3
100: Shining Ray +3
101: Shining Ray +2, Mystic Door +1
102: Dispel +3
103: Dispel +3
104: Dispel +1, Summon Dragon +2
105: Summon Dragon +3
106: Summon Dragon +3
107: Summon Dragon +3
108: Summon Dragon +3
109: Summon Dragon +3
110: Summon Dragon +3
111: Summon Dragon +3
112: Summon Dragon +3
113: Summon Dragon +3
114: Summon Dragon +1, Element Resistance +2
115: Element Resistance +3
116: Element Resistance +3
117: Element Resistance +3
118: Element Resistance +3
119: Element Resistance +3
120: Element Resistance +3

Element Resistance: 20 (maxed)
Holy Symbol: 30 (maxed)
Summon Dragon: 30 (maxed)
Doom: 30 (maxed)
Shining Ray: 30 (maxed)
Dispel: 10
Mystic Door: 1

--------------------------------------------------------------------------------------
--- 5.0 4TH JOB SKILLS ---------------------------------------------------------------
--------------------------------------------------------------------------------------

4th job advancements released in Tespia, the beta world of KoreaMS and are still
being beta tested and Wizet may change the skill names that are mentioned here.


--- 5.1 Ice/Lightning Arch Mage Skills

Maple Hero
Ice/Lightning Shield
Mana Reflection
Quantum Explosion
Unlimited Mana
Thunder Arrow
Summon Fire Elemental
Freeze


--- 5.2 Fire/Poison Arch Mage Skills

Maple Hero
Fire/Poison Shield
Mana Reflection
Quantum Explosion
Unlimited Mana
Poison Arrow
Summon Ice Elemental
Flame


--- 5.3 Bishop

Maple Hero
Mana Reflection
Quantum Explosion
Unlimited Mana
Holy Ray
Summon Holy Dragon
Magic Interception.


--- 5.4 References

*** special thanks to the information on 4th job skills from www.wikipedia.com ***

This article is licensed under the GNU Free Documentation License at
http://www.gnu.org/copyleft/fdl.html

It uses material from the Wikipedia article "MapleStory character classes -
Wikipedia, the free encyclopedia"

Retrieved from "http://en.wikipedia.org/wiki/MapleStory_character_classes"

Wikipedia (R) is a registered trademark of the Wikimedia Foundation, Inc.

--------------------------------------------------------------------------------------
--- 6.0 ACCURACY ISSUES --------------------------------------------------------------
--------------------------------------------------------------------------------------

mage all depend on magic attack and has no usage of AP such as STR, DEX and LUK. but due
to the need to be able to equip magician equipments their might be some requirements
that needed AP to be placed for STR, DEX and LUK.

--- 6.1 Abilities

Strength (STR) has a major effect on melee attacks, as well as somewhat affecting a
bowman's ranged attacks and a thief's dagger and throwing star attacks.

Dexterity (DEX) increases accuracy at the rate of 3 every 4 DEX points and avoidability
at the rate of 1 every 4 DEX points. It has a minor effect in most melee damage except
for bowmen who use it in place of Strength for damage.

Intelligence (INT) increases magic attack, which determines spell accuracy and spell
damage. It also increases magic defence.

Luck (LUK) increases avoidability at the rate of 1 every 3 LUK points and accuracy at
the rate of 1 every 2 LUK points. It also has a major effect on a thief's dagger and
throwing star attacks. Some players believe that LUK increases the drop rate of items,
however, this is not true. Also, when one dies, depending on the amount of LUK one has,
the extent of EXP loss is lessened. Other job advancments e.g Bowman and Warrior do
not require LUK whereas Thieves and Mages do. The most % exp can be lost with a good
amount of LUK establishes will be 5% loss of experience.


--- 6.2 Hands is Spell Accuracy

luckless mage having higher damage will allow the ability to hit higher level monster
but these brings up another issue about whether a luckless mage will be able to hit or
miss the higher level monster.

with each AP placed to INT obviously will determine the level of magic attack, spell
accuracy, overall spell damage and also magic defence. In the character stat window,
click on the green button labelled detail on the bottom right. break down details on
Attack, Weapon Defence, Magic, Magic Defence, Accuracy, Avoidability, Hands, Speed
and Jump will be shown. if u observe closely on each AP u applied on INT the Magic,
Magic Defence and Hands values will be raised. obviously Magic is Magic Attack value
and Magic Defence is the value of Defence against Magical Attacks. so this leaves Hands
a question mark, i personally thinks its the spell accuracy (correct me if im wrong).

therefore, i conclude with each AP applied on INT it increases spell accuracy too
and the accuracy value are for melee, arrows and throwing stars. luckless mage therefore
not only gain more higher damage but at the same time gain more magic defence plus
spell accuracy against higher level monsters.


--- 6.3 References

*** special thanks to the information on abilities from www.wikipedia.com ***

This article is licensed under the GNU Free Documentation License at
http://www.gnu.org/copyleft/fdl.html

It uses material from the Wikipedia article "MapleStory - Wikipedia, the free
encyclopedia"

Retrieved from "http://en.wikipedia.org/wiki/MapleStory"

Wikipedia (R) is a registered trademark of the Wikimedia Foundation, Inc.

--------------------------------------------------------------------------------------
--- 7.0 COMPARISON OF EQUIPS ---------------------------------------------------------
--------------------------------------------------------------------------------------

it's my personal views and judgements... if u think it's irrelevant and nonsense claims
then pls stop here. else for readers that wish this guide can convince them to go for a
luckless mage pls do read on...

With the availability of GACHA common items !!!
(e.g. yellow glove, yellow eigen, black umbrella and oh yeah those curse scrolls....)

ALL LUCKLESS MAGE ARE AT ADVANTAGE !!!

below i made a simple comparison choosing to compare a level 88 luckless mage with a
level 88 luck mage with the best staff (meso wise worth and widely available) to a
luck mage that is Magicodar. others are Pyogo Mushroom and Dimon Wand which
are too rare and not to mention too extremely expensive. luckless mage best weapon is
black umbrella which it's required level to equip is just level 70.

equips for luck mage is not possible to godly scroll them... as it is expensive and rare.
plus sooner or later after next few levels, new equips will tempt u to change... therefore
we will compare luckless mage with luck mage both with clean equips...

ATTN: all equips listed are clean to give a clearer cut comparison between the two builds.

--- 7.1 LEVEL 88 LUCKLESS MAGE

COMMON EQUIPS:
yellow glove INT +3
black umbrella MATK 91
purple adventurer cape MATK 9
red maple bandana STR +2 DEX +2 INT +2 LUK +2
blue sauna robe
yellow eigen INT +4 Dex +4
gold emerald earring INT +5 DEX +2
palette LUK +3

TOTAL INCREMENTS:
INT +14
LUK +5
DEX +8
STR +2
MATK +100

for a LVL88 luckless mage will have
Str: 4+2 (6)
Dex: 4+8 (12)
Int: 447+14 (461)
Luk: 5+5 (10)

*** special thanks to the damage calculator of www.hidden-street.net ***
Minimum Damage: {[(MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack * Mastery
Maximum Damage: {[{MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack

MAG = TOTAL INT (461) + MATK (100)
MAG = 561

Thunder Spear: Level 30: MP -24; Basic attack 170, mastery 60%

Minimum Damage: 2550
Maximum Damage: 4250


--- 7.2 LEVEL 88 LUCK MAGE

REQ. LUK EQUIPS:
magicodar MATK 103 INT +1
dark galaxy INT +5
Black Oriental Fury Coat INT +6 LUK +3
dark enigma shoes INT +4 LUK +1
dark clarity gloves INT +4 LUK +2
purple adventurer cape MATK 9
gold emerald earring INT +5 DEX +2
esther shield INT +1

TOTAL INCREMENTS:
INT +26
LUK +6
DEX +2
MATK +112

for a LVL88 luck mage will have
Str: 4 (4)
Dex: 4+2 (6)
Int: 362+25 (387)
Luk: 90+6 (96)

*** special thanks to the damage calculator of www.hidden-street.net ***
Minimum Damage: {[(MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack * Mastery
Maximum Damage: {[{MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack
MAG = TOTAL INT (387) + MATK (112)
MAG = 499

Thunder Spear: Level 30: MP -24; Basic attack 170, mastery 60%

Minimum Damage: 2398 < still lower than luckless mage Minimum Damage: 2550
Maximum Damage: 3996 < still lower than luckless mage Maximum Damage: 4250

obviously even comparing a luck mage to a luckless mage with disadvantage of equipment
difference till level 88 of super high level magician equipment. luck mage still
losses on the min and max damage. and to think that it is possible to have a godly
scrolled equip that a luckless mage can use (e.g. level 30 blue sauna robe to INT +35)
from level 30 till level 88. SUPER WORTH IT !!! not to mention have all yellow glove
INT +3, black bandana INT +3, palette +3 etc. godly scrolled. all these are options
to be godly scrolled and used for a long long time until new better common equips become
available.it is good as u do not need to keep changing equip therefore have only option
to godly scroll them !! LUCKLESS MAGE RULESSSSSSSSSSSS !!!!!!!!!!!!!

--------------------------------------------------------------------------------------
--- 8.0 RECOMMENDED AVERAGE EQUIP FOR LUCKLESS MAGE ----------------------------------
--------------------------------------------------------------------------------------

the below recommendation are all average scrolled and not really godly scrolled...
which will work just fine for any average luckless trial players! that is not so rich.
pls note that all these equip is an investment of life. no more changes!! ITS WORTH IT!!
i myself is currently equipped with them. all are self scrolled and recommended to all
readers from my own experience.

ARMOUR EQUIPS:

red maple bandana STR +2 DEX +2 INT +2 LUK +2 (INT +12)
clean equipment pricing in aquila FM 9M
70% helmet int curse scrolls @ 2M
(scrolled 6 x 70% curse scrolls) (INT +12)
(failed 1 x 70% curse scroll)

bath robe (INT +21 MP +10 MDEF +3)
clean equipment pricing in aquila buy for 30K at showa bathhouse zipangu.
30% overall int curse scrolls @ 2.5M
70% overall int curse scrolls @ 1.5M
(scrolled 1 x 30% curse scroll) (INT +5 MP +10 MDEF +3)
(scrolled 8 x 70% scrolls) (INT +16)
(failed 1 x 70% curse scrolls)

cape (2) icarus (INT +9)
clean equipment pricing in aquila FM 2.5M
30% cape int curse scrolls @ 800K
70% cape int curse scrolls @ 1M
(scrolled 1 x 30% curse scroll) (INT +3)
(scrolled 3 x 70% curse scrolls) (INT +6)
(failed 1 x 30% curse scroll)

yellow glove INT +3 (INT +5 MATK +5)
clean equipment pricing in aquila FM 5M
70% glove int curse scrolls @ 1M
(scrolled 5 x 70% curse scrolls) (INT +5 MATK +5)

red emerald earring INT +2 (INT +4 MATK +8)
clean equipment pricing in aquila FM 4M
30% earrring int curse scrolls @ 3M
70% earring int curse scrolls @ 1M
(scrolled 4 x 70% curse scrolls) (INT +4 MATK +8)
(failed 1 x 30% curse scroll)

WEAPON EQUIPS

clean equipment pricing in aquila FM 1M
maple lama staff MA61
req: level 43

clean equipment pricing in aquila FM 9M
black umbrealla MA91
req: level 70

clean equipment pricing in aquila FM 20M
skewer MA95
req: level 75

OPTIONAL

clean equipment pricing in aquila FM 9M
palette LUK +3

clean equipment pricing in aquila FM 40M
yellow eigen INT +5 Dex +4


*** all above pricing are according to server aquila and date of reference is 110107

--------------------------------------------------------------------------------------
--- 9.0 FAQ --------------------------------------------------------------------------
--------------------------------------------------------------------------------------

Q: are those millions millions meso worth equip are only average scrolled?
A: yes, as int scrolls are expensive and the amount of mage makes demand high.

Q: how in the world can i get that much meso for those luckless mage equips?
A: it's like getting ur lvl200 equips at lvl10 tat's why it seems difficult, earn more
from buy low sell high, selling drops, completing quests...

Q: isnt that just few damages difference?
A: do consider the expenses to keep changing equips and the high damage at earlier
levels which ease leveling. plus saving time on buy/sell equips or hunting for them
at places not suited for ur element to go (e.g. fire mage hitting fire boar?). And
that few damage difference is only when reached level 88. at earlier levels i assure
u that ur damage will be impressively HIGH !!

Q: i can always godly scroll those high level magician equip and resell them later, so?
A: godly scrolled items is more possible on cheaper equips such as sauna robe. as u can
buy few sauna robe and start scrolling, breaking, failing etc. on them. plus for
luck mage u need to start the whole process of scrolling each time when u get the
new set of equips at higher level.

Q: so with that high damage at low level that can easily 1 hit KO high level monsters
won't luckless mage keep miss and miss while hitting high level monsters?
A: yeah good question... i added a special accuracy issues section. pls refer top.

Q: ok there are always many Qs... feel free to sent them to kenson@myself.com, if it's
worth answering i'll kindly reply, else silly Qs (e.g. what is MP?) it get trashed.

--------------------------------------------------------------------------------------
--- 10.0 PROS & CONS -----------------------------------------------------------------
--------------------------------------------------------------------------------------

15 PROS:

1. the rewards for the effort are TOTALLY 2 THUMBS UP!!
2. having a lot more min damage & max damage
3. easily out damage any other normal same level mage with magician equips
4. save tons of mesos by sticking to the same piece of equipment
5. no need to keep changing expensive mage equips (not to mention those prefect stat)
6. can totally invest on godly scroll "a use for life" equip (e.g. yellow glove int +3)
7. THE WHOLE IDEA OF LUCKLESS MAGE JUST SAVES MESOS, SAVE TIME, SAVE EFFORT...
8. use that mesos on MP pots no resting... LEVEL UP FASTER !!!
9. use that buy/sell time on leveling... LEVEL UP FASTER !!!
10. use that extra effort on leveling... LEVEL UP FASTER !!!
11. 1 hit KO high level & high exp monsters... LEVEL UP FASTER !!!
12. impress others with super high damage at earlier level and makes them drop their jaw
13. with all the time used on leveling... get rich faster with drops
14. even being level low but leveling at places with many high level peoples, be proud
15. NO MORE FUSS of changing equips, scrolling them, selling them, finding scrolls,
hunting for equips, prefect stat equips, repeating visit to free market, hunting at
odd places, wasting time buy/sell, wasting time hunting, wasting time scrolling....

3 CONS:

1. the same old boring set of equips
2. less DEF less LUCK therefore easier dies and more exp % lost when dies
(luckless mage give high damage so aim 1 hit KO monsters, try be more pro!)
(no one ask u to keep dying and do use that teleport-casting or hit at safe range)
3. cant think of any other..... oh oh yes... and the time used to roll that stupid dice...
BAH!!! JUST GET YOURSELF A LUCKLESS MAGE !!!!!!!!!! NO REGRETS!!!!!!!!!!!!!!

it's 15:3 therefore what do u have to lose be a LUCKLESS MAGE today !! Just one time that
u just need to get ur hands dirty on buying, risking, scrolling and after getting a
godly scrolled prefect stat piece of equip... after that headache and it's once and for
all !! and impress others with that super high damage you can do without any of those
expensive magician equipments ;P

--------------------------------------------------------------------------------------
--- 11.0 ABBREVIATION ----------------------------------------------------------------
--------------------------------------------------------------------------------------

AP - Ability Point
SP - Skill Point
MP - Magic Point
LVL - Level
MIN - Minimum
MAX - Maximum
& - And
KO - Knock Out
<3 - LIPS DOING A KISS
EXP - Experience
% - Percentage
15:3 - 15 to 3 ratio
Qs - Questions
STR - Strength
DEX - Dexterity
INT - Intelligence
LUK - Luck
MATK - Magic Attack
MDEF - Magic Defence
GACHA - Gachapon
U - You
UR - Your
R - Are
HRS - Hours
N/A - Not Available
LOL - Laugh Out Loud
BTW - By The Way
SS - Screen Shot
GF - Girl Friend
IGN - in Game Names
FAQ - Frequently Asked Question
DUN - Don't
TY - Thank You
ATTN - Attention
ASAP - As Soon As Possible
HAV - Have
NTH - Nothing
REQ - Requirement
FM - Free Market
http://maplestory-mesos.virdeal.com/MapleStory-Guide-To-Luckless-Mage.html
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