Posts filed under '5'

Getting Rich on MapleStory(FAQ)

Add comment 5 月 28th, 2008

Getting Rich on MapleStory(FAQ)

Getting Rich on MapleStory(FAQ)


Q: Getting rich on MapleStory..?
I am play maplestory for about 30 minutes a week since school is back and homework is piling up. And when i'm playing, during that time i use my lvl 13 sin on kradia to kill slimes and orange shrooms. I bought a $10 nexon card on my lvl 33 i/l mage in bellocan and that gave me about 19 mil when i used it on gacha and sold it. Right now, i'm broke so i can't afford any cards. Can anyone give any tips other than pick up everything to get more than 5K each week? I told myself i wouldn't buy those cards...but i'll probably break that promise when i eventually find another job. Please reply freely.


A: Everyone says kill... kill... kill... What you need to do is:
A.) Get scrolls, I don't care how... you can do really simple quests to get them... You'll get some good ones, and those can sell ranging from bad (2 mil) to good (32 mil)
B.) Wait for in game events that require you getting items. There's usually an ultra rare item, and if you get that (haha... very likely) you can sell it for millions! Two years ago, maplestory's Christmas event wanted us to gather the letters MapleStory from killing monsters, and aple tory were easy to get, but the M and S were hard. I found an M, and from that alone I got 14 mil.... combined, people offered me 25 mil! =)
Right now, I'm bored of maplestory, stinkin rich, and yeah.... Hahahahah..... 426 mil... And people, I don't care if you say, oh, I have a gajillion billion mil! =P


A: Kill monsters to get rare equips and sell them I guess. I make 30k or more on my lvl 33 cleric on Windia just by going to the dungeon and killing zombie mushrooms the whole time in 1 hour. I make a profit even though I spend over 40k on blue pots and junk. I did that and I still don't have a chaos robe but good money. You can train there too but it might be boring. I only play 2 hours a week before I quit 7 months ago. Still you can get over 70k a week if you do that. and if you get a chaos robe and don't need it sell it.

A: If you were smart, you'd quit MS or try having some fun on it. Making money on a game means nothing. Sooner or later, you'll find yourself spending all your time trying to make worthless fake gold

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About EVE

Add comment 5 月 28th, 2008

The kingdom is in crisis. After pledging to treat its citizens equally, the government stands accused of unfairly favoring one powerful, well-connected political faction. Many citizens have taken to open dissent, even revolt, and some are threatening to emigrate permanently.

Skip to next paragraph EVE online ISK
Enlarge This Image

A scene from the multiplayer Internet game Eve Online.
This specter of corruption has emerged most recently not in some post-colonial trouble spot but in the virtual nation of an Internet game called Eve Online (population 200,000) where aspiring star pilots fight over thousands of solar systems in a vast science-fiction universe every day.

So now, in a sociological twist, the company that makes Eve, CCP, based in Iceland (population 300,000), says it will tackle the problem the way a democracy would. In what appears to be a first, the company plans to hold elections so that players can select members of an oversight committee.

The company will then fly those players to Iceland regularly so they can audit CCP’s operations and report back to their player-constituents. And taking cues from transitions to democracy in the developing world, CCP says it will call in election monitors from universities in Europe and the United States. eve isk

“Perception is reality, and if a substantial part of our community feels like we are biased, whether it is true or not, it is true to them,” Hilmar Petursson, CCP’s chief executive, said in a telephone interview. “Eve Online is not a computer game. It is an emerging nation, and we have to address it like a nation being accused of corruption.

“A government can’t just keep saying, EVE online ‘We are not corrupt.’ No one will believe them. Instead you have to create transparency and robust institutions and oversight in order to maintain the confidence of the population.”

That confidence has been badly shaken in recent months as many players have become convinced that CCP has rigged the game in favor of a mighty alliance of players called Band of Brothers.

“Once again it seems that several of your employees have been up to no good,” members of a rival alliance called Goonswarm wrote in an open letter to CCP that was posted on the Internet over Memorial Day weekend. The letter detailed various allegations of misconduct, buy EVE online ISK including a claim that a CCP developer had improperly infiltrated a Goonswarm group.

For nongamers and those whose gaming habit consists of a few rounds of Minesweeper during conference calls, it can be difficult to understand the emotional depth and commitment among players of so-called massively multiplayer online games, or M.M.O.’s. eve isk Players of such games, who generally pay about $15 a month for access, often spend thousands of hours over many years building their online personas, accumulating virtual power and wealth and often making friends with other players from all over the world.

The most famous and popular M.M.O. is the fantasy game World of Warcraft, which now has more than eight million subscribers. But there are factors that make Eve in some ways more intense than World of Warcraft or other M.M.O.’s.

Most notable perhaps is that all 200,000 of Eve’s users occupy the same virtual galaxy. EVE online In most online games, including World of Warcraft, players are split up among dozens or even hundreds of copies of the game world, known as servers. Each server may have a total population of only 10,000 or 20,000 people, and at any moment perhaps only 5,000 players are actually online.

In Eve, however, there is only one game world, and there are routinely 30,000 people within it at one time. EVE online And while a serious World of Warcraft guild might have 50 members, major alliances in Eve have thousands of members.

Also contributing to Eve’s distinction is the management of its “reality”: the game’s story line and politics are generated almost entirely by the players, not the game developers.

In Eve, for example, player alliances control vast expanses of digital real estate, including hundreds of planets. There are some areas that are safe for all players, known as Empire space, but much of the galaxy is called “0.0” space, EVE online which means that there is zero security or police presence there to protect players, as in many games.





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Events

Add comment 5 月 28th, 2008

Events

Players gathering in Lith Harbor waiting for a GM event to start, with a GM's yellow message on the top of the screen.On certain days, the Game Masters (also known as GMs) host special events in which any player is capable of participating, given their character is at a given map during the event time. All participants receive a trophy, and winners receive a random prize. Users are notified of an upcoming event by a scrolling box at the top of the game screen. Events are known to bring an influx of players to the event's respective locations, which generally causes massive connection lag and sometimes even disconnections.[15] The large amount of special effects during an event can significantly slow down the player's PC.

Occasionally, certain versions of the game hold events that celebrate a certain event in real-life or an event specific to that version, such as a holiday or new server release.[16] During these events, certain aspects of the game are modified in celebration; for example, the experience rate or drop rate may be increased, or special items may be released.



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Godfromdfo's Hero/Crusader/Fighter/Warrior Guide

Add comment 5 月 28th, 2008

Godfromdfo's Hero/Crusader/Fighter/Warrior Guide

Godfromdfo's Hero/Crusader/Fighter/Warrior Guide

Table Of Contents
=================

[0.0] Introduction

-My introduction [0.1]
-Why I made this guide [0.2]
-Version Number & update info [0.3]
-What is Maple Story? [0.4]


[0.5] Starting Maplestory

-Downloading Maple / Starting Maple[0.6]
-Controls [0.7]
-Creating A new character / Dice rolling [0.8]
-Maple Island, Starting you'e character [0.9]
-Stats [0.1.0]

[1.1] First Job!

-Why be a warrior? [1.2]
-Why not be a warrior? [1.3]
-Becoming a warrior [1.4]
-Skill Descriptions [1.5]
-Builds [1.6]
-Training guide / Where to level [1.7]

[1.8] 1st & 2nd PQ!

-1st PQ: HPQ [1.9]
-Description of HPQ [DESC1]
-What you do in HPQ [WYD1]
-2nd PQ: KPQ** [2.0]
-Description of KPQ [DESK2]
-What you do in KPQ [WYD2]

[2.1] Second Job!

-why be a Fighter? [2.2]
-why not be a fighter? [2.3]
-Why use swords? [2.4]
-why use axes? [2.5]
-Becoming a Fighter [2.6]
-Skill descriptions [2.7]
-Builds [2.8]
-Training guide / Where to level [2.9]

[3.0] 3rd & 4th PQ!

-3rd PQ: LPQ [3.1]
-Description of LPQ [DESC1]
-What you do in LPQ [WYD1]
-4th PQ: OPQ [3.2]
-Description of OPQ [DESK2]
-What you do in OPQ [WYD2]

[3.3] Crusader Begins!

-Pro's of being a Crusader [pros]
-Cons of being a Crusader [cons]
-The Crusade begins! [3.4]
-Skill descriptions [3.5]
-Builds [3.6]
-Training guide/Where to level [3.7]

[3.8] A Hero is born

-coming soon

[END] Credits & Thank yous

Welcome to my Fighter guide, Press CTRL & F to
get to a certain section faster =]]

==================================================================

0.0 Introduction

-My introduction [0.1]

hey! My name is Shaun (Godfromdfo), I been play playing MS for
Almost 4 years, and have played every class and that is why I
am writing this guide, because Crusader's are the best character
In the game for high DMG! I hope I can help you Raise you're character a
warrior And then make him into a Fighter/Crusader. This is my
first guide so please send me some suggestions =]] I hope You
enjoy reading this easy-yet-detailed guide =]]

-Why I made this guide [0.2]

I love watching their dmg (50k+) which is the best
Dmg any class in maple can do, Better then cb's they only do 6k,
Better then Dk's they only do 6k X 6 (40 odd thousand once
added), Fire mages only do around 4-5k, ice mages = 2-3k, hermit
= 7k, WK = 3-12k, so as you can see by what I just said, Crusaders
truly Are the strongest =] the only downfall is their range, oh...
wait! No it isnt! =]]Crusaders can also do a ranged attack called:
Shout =]] well it's more of a mob skill, at level 28 it can reach
200% of the map, so you wont have to worry about being ksed so
much =]] Well even without that skill you wont have to worry about
being ksed =]] because you can fight in stronger areas then other
classes, Making you literally own.

-Version Number & update info [0.3]

==========

V 1.5

Updated, fixed the builds (lol), some spelling errors fixed, fixed
the monsters I said that are in hpq.

I would like to say a huge thanks to XtraBlaze from Mapletip
for helping me with some errors, also thanks to Blade Oracle,
pinkfurryone, You have all helped with you're suggestions!

==========

V 1.337

Ok, I have fixed a nice amount of things in this guide =]
I hope you don't think i'm being to biosed in this guide
afterall guides are of oppinion and I hope you enjoy this
pretty small-but-useful update =] Contact me if you think
I should change anything, kthxbai, Godfromdfo

==========

V 1.0

Yeah, I know... I only updated this a few days ago...
but I spotted some mistakes that needed fixing =] I
also added a few PQ guides, and the Hero guide is
soon to be released.

==========

Version 0.5:

ok, I have added a Crusader guide and have completed
this Guide completely thus far =] I will be adding a hero (4th
job Crusader) Guide in the next update. I have fixed the spacing
of this guide. I have also fixed some spelling errors. Added some
ASCII art.

IF YOU STILL SEE SOME SPELLING MISTAKES THEN PLEASE CONTACT ME! TY

==========

The current Version is: 0.1, no updates have been made yet, I will
Be implementing a crusader guide int this in a few updates time.

==========

-What is Maple Story? [0.4]

Well, Maple Story (here on out called MS) is a
Korean/Japanese/English Free to Play Online Game created by Wizet
(Now owned by Nexon). MS is a 2D anime style RPG featuring various
jobs?(Warrior, Magician, Thief, and Bowman). To level up,
The player must fight monsters, gain items, and complete quests.
MS is an addictive game to many and some may spend countless
Hours/days (literally) playing this game. I have been playing
This game for nearly 4 years, trust me, it's addictive.

==================================================================

[0.5] Starting Maplestory

-Downloading Maple / Starting Maple[0.6]

Go to http://mapleglobal.com to get the American version,
http://mapleeurope.com for the European Version or
http://maplesea.com if you're over sea.

Ok, download the version that suits you, now register to that
Version on the website, once you have finished installing maple,
Run it (it's the little orange mushroom) and type in the username
And password you used to register on the site with, now click on
you're gender, and click Create a new character =]]


-Controls [0.7]

Switching Channels Press Menu (or hit ESC), Change Channels

Chat Box Make sure you press the little '+' sign
At the bottom centre of your screen to
See what has been said more clearly

Healing Find a safe place and stand still for
A while or use potions)

Recovering MP MP Regenerates automatically (or use
potions)

Pick up items Press Z

World Map Press W

Inventory Press I

Statistics (AP) Press S

For more controls click on your Key Settings at the bottom right
Of screen. My favourite button is F6.

-Creating A new character / Dice rolling [0.8]

Click on create new character when you are signed in to whatever
Server you would like makes your character appearance anyway you
See fit and also name it. Ok, now time to do the DICE ROLL! Try
As hard as you can to roll your INT and LUK to a 4/4, it doesn抰
Matter about what your STR and DEX are, just as long as you get a
4/4 on INT and LUK. Remember! This is to make your perfect warrior.
(Note that you can roll the dice as long as you want although
Sometimes getting 4/4 for INT and LUK takes a long time.) Also,
If you can't get 4/4 on INT and LUK then try to get at least 4/5 or
5/5 if you plan on buying AP later.


-Maple Island, Starting you'e character [0.9]

Ok, now you're in noob* island (Maple Island)
and you know the controls? good. =] I recommend
You do all the quest on maple island until level 9
because if you leave any earlier there's a high chance
of being ksed which leads to you earning less exp.

*noob: someone new to networking/gaming as it seems

-Stats [1.0]

ok, well you should have you're dex +2 of you're level so
just say you were level 12 you're dex should be 14. make
sure you're dex is at 60 by level 30 so you can hit stronger
monsters. the more STR the more dmg, the more DEX the more
ACC (&some dmg, not as much as STR though) Once you are level
30 Stop adding dex, just add str each level until you are level
40 then start adding dex.

So for example:

Lv1 STR=9 Lv6 STR=30
DEX=8 DEX=12
Lv2 STR=14 Lv7 STR=33
DEX=8 DEX=14
Lv3 STR=19 Lv8 STR=36
DEX=8 DEX=16
Lv4 STR=24 Lv9 STR=39
DEX=8 DEX=18
Lv5 STR=27 Lv10 STR=42
DEX=10 DEX=20

oh and I forgot to mention for the noob skills Put all your SP
into Three Snails and Nimble Feet. As a Warrior you don't have
any long range attacks so Three Snails is sometimes
useful even at later levels. Nimble feet is good for travelling
or just running away. Recovery is quite useless considering
the amount of HP warriors have later so don抰 max that =]

Leave at level 9, so you don't get ksed (as much...)

==================================================================

1.1 1st job!

-Why be a warrior? [1.2]

1. Easiest to level 1-10
2. Best melee dmg
3. Slash blast owns =]]
5. Huge health

-Why not be a warrior? [1.3]

1. Hard to level 20-30 if not training right
2. Hard class to use compared to Mages & Thief抯
3. Not much mp....
4. Aren抰 ranged so you have to hit stuff close = [
5. Hard to pq as accuracy is low and damage
is really unstable.

-Becoming a warrior [1.4]

ok, so you have left Noob Island and are level 10?
OK! In lith harbour go all the way on the left of the map and
talk to the guy in the stall next to Jane and go to perion.

Now you're in perion, go to the top of the map, where you'll
find a building (The biggest building in Perion of all). Walk
in, and you'll see Dances With Balrog (That's his name),
Talk to him and he says as long as you have 35 STR and are
Level 10, you can become a Warrior! Congrats, You are
now a warrior =] You would have gained about 80-120 hp which
is very useful =] Now let's look at you're SP!

-Skill Descriptions [1.5]

First of all I will explain to you what each skill does:

==================================================================

[Improving HP Recovery]
Max level: 16
Requirements: none

This skill will improve the amount of HP you get when you
Stand still for 10 seconds. It's not necessary, but is pretty
good at lower levels.

Level 1: Recover additional +3
Level 8: Recover additional +24
Level 16: Recover additional +50

==================================================================

[Improving MAX HP]
Max level: 10
Requirements: 5 in Improving HP recovery

While having a level up and if an Ability Point is used to increase
the amount of HP, it raises the level of increase for Max HP.
Maxing this skill will give you closer to 70HP per level up.

Level 1: Add 3 more for Max HP when level up
Level 5: Add 15 more for Max HP when level up
Level 10: Add 30 more for Max HP when level up

==================================================================

[Endure:]
Max level: 8
Requirements: 3 Improving Max HP

Even while hanging on a rope or on a ladder, you will be able to
recover some HP after a certain amount of time. The higher the
level, the faster the recovery time.

Level 1: Recover HP every 31 seconds
Level 4: Recover HP every 22 seconds
Level 8: Recover HP every 10 seconds

==================================================================
[Iron Body]
Max level: 20
Requirements: 3 Endure

Temporarily increases your weapon's defence. This skill will may
be useless later, and is a pretty bad waste of SP!

Level 1: MP -5; Weapon defence +2 for 15 seconds
Level 10: MP -5; Weapon defence +20 for 150 seconds
Level 20: MP -10; Weapon defence +40 for 300 seconds

==================================================================

[Power Strike]
Max level: 20
Requirements: none

This will your main skill for a very long time. At max level, it
does 260% damage of your normal attack, which simply is awesome.
You basically HAVE to max this; it's one of the greatest skills
You will use, You will still be using this skill at level 70+
Until you get Coma/Combo which means it's a must to max!

Level 1: MP -6; Sword damage 108%
Level 10: MP -6; Sword damage 180%
Level 20: MP -12; Sword damage 260%

==================================================================

[Slash Blast]
Max level: 20
Requirements: 1 Power Strike

Your main mob skill. You lose HP and MP when using this skill.
It attacks 6 monsters within your weapon range at 130% of your
damage at level 20. Some leave it at lv10, where it does 94%
damage, while not having to deal with the double MP/HP cost,
where as others prefer to max it so they can level faster,
the choice is yours...

Level 1: MP -7; HP -8, damage 56%
Level 10: MP -7; HP -8, damage 92%
Level 20: MP -14; HP -16, damage 130%

==================================================================


-Builds [1.6]

My Build (...)

level 10 -1 Improving HP Recovery
level 11 -3 Improving HP Recovery
level 12 -1 Improving HP Recovery, 2 Improving Max HP Increase
level 13 -3 Improving Max HP Increase
level 14 -3 Improving Max HP Increase
level 15 -3 Improving Max HP Increase
level 16 -3 Improving Max HP Increase
level 17 -2 Improving Max HP Increase , 1 PS
level 18 -3 SB
level 19 -3 SB
level 20 -3 SB
level 21 -3 SB
level 22 -3 SB
level 23 -3 SB
level 24 -2 SB , 1 PS
level 25 -3 PS
level 26 -3 PS
level 27 -3 PS
level 28 -3 PS
level 29 -3 PS
Level 30 -3 PS

==================================================================

Cheap / Health Build (Common, weak early on, high hp later)

level 10 -1 Improving HP Recovery
level 11 -3 Improving HP Recovery
level 12 -1 Improving HP Recovery, 2 Improving Max HP
level 13 -3 Improving Max HP
level 14 -3 Improving Max HP
level 15 -2 Improving Max HP 1 Improving HP Recovery
level 16 -3 Improving HP Recovery
level 17 -3 Improving HP Recovery
level 18 -3 Improving HP Recovery
level 19 -1 Improving HP Recovery (Maxed), 2 Endure
level 20 -3 Endure
level 21 -3 Endure (maxed)
level 22 -3 PS/SB
level 23 -3 PS/SB
level 24 -3 PS/SB
level 25 -3 PS/SB
level 26 -3 PS/SB
level 27 -3 PS/SB
level 28 -1 PS/SB (Maxed), 2 Iron Body
level 29 -3 Iron Body
Level 30 -3 Iron Body

at the end the build would look like

Improving HP recovery Maxed
Improving max HP maxed
Endure maxed
PS/SB maxed
Iron Body level 8.

==================================================================

Strong build - Good for doing dmg early on, Not Recomended

level 10 -1 PS
level 11 -3 PS
level 12 -3 PS
level 13 -3 PS
level 14 -3 PS
level 15 -3 PS
level 16 -3 PS
level 17 -1 PS (maxed), 2 Improving HP Recovery
level 18 -3 Improving HP Recovery
level 19 -3 Improving Max HP Increase
level 20 -3 Improving Max HP Increase
level 21 -3 Improving Max HP Increase
level 22 -1 Improving Max HP Increase (maxed), 2 SB
level 23 -3 SB
level 24 -3 SB
level 25 -3 SB
level 26 -3 SB
level 27 -3 SB
level 28 -3 SB (Maxed)
level 29 -3 Improving HP Recovery
Level 30 -3 Improving HP Recovery

at the end the build would look like

PS maxed
Improving Max Hp Increase Max
SB maxed
Improving Max Hp Recovery level 11

==================================================================

Average build - not too bad...

Level 10 - 1 HP Recovery
Level 11 - 3 HP Recoveries
Level 12 - 1 HP Recovery, 2 Max HP Increase
Level 13 - 3 Max Hp Increase
Level 14 - 3 Max Hp Increase
Level 15 - 2 Max Hp Increase, 1 Power Strike
Level 16 - 3 PS/SB
Level 17 - 3 PS/SB
Level 18 - 3 PS/SB
Level 19 - 3 SB/SB
Level 20 - 3 SB/SB
Level 21 - 3 SB/SB
Level 22 - 1 SB/SB, 2 Endure
Level 23 - 1 Endure
Level 24 - 3 Iron Body
Level 25 - 3 Iron Body
Level 26 - 3 Iron Body
Level 27 - 2 Iron Body, 1 Power Strike or 1 Slash Blast
Level 28 - 3 PS/SB
Level 29 - 3 PS/SB
Level 30 - 3 PS/SB
at the end the build would look like

5 HP Recovery
10 MaxHp Increase
3 Endure
13 Iron Body
maxed PS/SB

-Training guide / Where to level [1.7]

10 - 15:

HPQ IS A MUST! , henseys Hunting Ground One - Fight Slimes or Orange mushrooms

15 - 20

Henseys Hunting Ground One - Fight Orange mushrooms,
green mushrooms or go to pig beach. HPQ IS RECOMENDED

20 - 30

PQ! PQPQPQPQPQPQPQPQPQPQPQPQ!!!!1 YOU MUST DO PQ! lol, high
exp and good rewards, if not you could train in the Dungeon
on Green mushrooms or Horny Mushrooms.

==================================================================


[1.8] 1st & 2nd PQ!

-1st PQ: HPQ [1.9]

-Description of HPQ [DESC1]

The 1st PQ is in Henesys. A party of 3, including the
leader, goes into an area where you have to hit plants to obtain
seeds of a variety of colors. You then place the seeds on a
platform. If they grow into a flower you have put it in the right
place, if not try another platform. Once all the seeds have
flowered a bunny will appear and it will be attacked by monsters.
You must defend the bunny so it can make moon rice cakes for
Growly. A fairly simple quest, it requires you to be level 10
and up.

-What you do in HPQ [WYD1]

What you have to do is hit the plants, causing them to drop
seeds. Then you put the seeds on the floating grass, but not
just anywhere. You have to put them in certon places, depending on
the seed's color.

><
>Blue seed-Upper Left patch of grass >
> >
>Green Seed-Upper Right patch >
> >
>Yellow Seed-Middle Left patch >
> >
>Purple Seed-Middle Right >
> >
>Brown Seed-Lower Left patch >
> >
>Pink Seed-Lower Right patch >
><

When all the seeds are in the right place of the floating grass,
it disapears and a flower appears. When all 6 seeds are in place,
the Moon Bunny will appear near the center.

Now is when the real action starts. Now you have to deffend
the Moon Bunny from flying monsters while it's making rice cakes.
The monsters don't really have much HP, but wave after wave will
just keep comming until the leader has 10 rice cakes and talks to
Growlie. Until then, the Moon Bunny will also keep making rice cakes.

The monsters will come from every angle of the screen so it's best to
either split up in certain areas or all stay in one spot, I recomend
you split up. Once the leader has all 10 rice cakes you willall go to
another room, whee the leader can decide weather to rush or go to bonus.

What the bonus consists of:

Pigs, Ribboned pigs, some Iron pigs (don't need much acc to
hit in hpq), which is decent exp for you're lvl.

==================================================================

-2nd PQ: KPQ** [2.0]

-Description of KPQ [DESK2]

The 2nd Accompaniment is in Kerning City. A party of 4, including
the leader, goes through 5 stages solving puzzles and killing
monsters within 30 minutes. The main idea is teamwork, since each
part requires all party members to participate. At the end, a
prize is given to each person ranging from ores, equipment,
scrolls to potions. Only one party can be inside the party quest
at any given time on one channel. There is also a time limit for
completing each stage of the party quest. The time is inaccurate,
though, as it usually does not boot people out until about 30
seconds have elapsed after the minutes are over. The level limit
For this accompaniment is 21-30.

**KPQ = Kerning Party Quest

-What you do in KPQ [WYD2]

-stage 1

You must be in a party of 4, and must e lvl 21-30***, I recomend
that you, being a warrior start kpq'ing at lvl 25+ because you
wont have much accuracy if you go in under lvl 25 (unless funded)
Kpq is one of my favorites out of all the pqs (OPQ is my
favorite, but Kpq is close =])

Well, first you have to be in Kerning, and stand next to the sewer
pipes saying something like 'J>PQ' then you will get a party
invite, accept it. The leader then keeps clicking on Lakelis
Now, waiting to get into a pq may take some time because there
are other people who also want to go in, but don't worry,
Just keep waiting.. i'm sure the leader will eventualy get you in.

KPQ Basically has 4 stages, 6 if you class Boss stage and bonus.

ok, once you are in you will have to see how many tickets you
need to collect (so you can get to the 2nd stage), so you must
go and talk to Cloto to see how many you need. collect coupons
equal to the answer of the question from the Ligators on the
platforms. The Ligators have around 600-800 health and reduced
avoidability. The questions and the answer are stated below, from
smallest to largest.

><
> >
>Question: Minimum level for the mage's 1st job >
>advancement >
>Answer: 8 >
> >
>Question: Minimum level for the warrior/bowman/thief's>
>1st job advancement >
>Answer: 10 >
> >
>Question: Amount of experience it takes to get from >
>level 1 to 2 >
>Answer: 15 >
> >
>Question: Minimum INT needed for the 1st mage to >
>advancement >
>Answer: 20 >
> >
>Question: Minimum DEX needed for the 1st thief/bowman >
>advancement >
>Answer: 25 >
> >
>Question: Minimum STR needed for the 1st warrior >
>advancement >
>Answer: 35 >
> >
><

Once you have fought Ligators and got the correct amount of
tickets speak to Cloto and she will exchange them for a pass!
Nw, give you're pass to the leader (once he has passes from
everyone you can go to the next stage) oh and if anyone dies in
KPQ then don't worry! you only need 2 passes then =]

***You can lvl up in KPQ to lvl 31 and still continue, but once you
leave you can't go back in. =]

-stage 2

ok, this stage is simple, choose a vine**** to climb on.
When all 3 members are on a separate vine each, then the leader
Clicks on the NPC*****. If a huge 'WRONG' comes up, then move to
another vine******... Then have the leader click again. keep
trying until, finally, a huge 'CLEAR' goes onto the screen. Now
go through the portal (Blue door looking thing) and it's stage 3!

****Two members cannot be
on the same vine.

*****NPC = Non player character / Non playable Character

******A empty vine -_-'''

-Stage 3

This is much more confusing. What you must do is go to the top,
jump on one of the platforms******* You'll notice there
are kittens on each platform. It's Sorta like the 2nd stage,
you have to jump on a possible platform. You should try every
possibility. Use the standard numerical format

><
> >
>123, 124, 125, 134, 135, 145, 234, 235, 245, 345 >
> >
><

One of the more experienced pqers would probably shout out you're
name and a number.. don't think of them as ignorant, they are
just trying to help you =] so just say you're name is Hero666
and a pq member says 'ZOMFG 666 GET TO 3 NOW!!11' then move to the
platform with 3 cats, don't argue, it's not worth it.
And just keep swapping places untill you see a huge 'CLEAR' =]
Once you have cleared it's time for stage 4

*******You can tell which number each platform is by looking at
the cats =]] 1 cat = number 1 and so forth...

-stage 4

ok, this is more annoying then all the stages in KPQ together...

Get up to the top first. Then choose a barrel (1,2,3,4,5,6) and
jump on. VERY similar to the last, so I wont eplain it much...

best order;

><
> >
>123,124,125,126,134,135,136,145,146,156, >
>234,235,236,245,246,256,345,346,356,456 >
> >
><

it's simple once you get used to it. (you better get used to it
or you would suck at Ludi =]********)

Now it's time for the 5th step / Boss

********Unless somone will be kind enough to help -_-' you will
most likely be flamed though.

Flamed = Somone shouting at you / being aggressive

-Boss / stage 5

All you bassically do is kill all the monsters grab all the
tickets, give the leader the tickets.. simple.. so no more
explanations are needed here >=0 apart from King Slime of course

KING SLIME - You're first Mini Boss =\\

HP = 8000
MP = 100

Wpn Atk = 130
Mgc Atk = 160
Wpn Def = 160
Mgc Def = 160
Speed = 0
Hit Cap = 140
Avd Cap = 10

TIME TO PROVE YOU ARE A TRUE HERO! SOLO TIME! You will
truely make all other classes jealus of you by soloing
King Slime (Which you can solo at lvl 27+)

He could deal 200+ damage to lv30s with his Tremor attack,
It will only take you about 8 hits to kill it, which
eventhough people think mages are best for KPQING are wrong
because mages only do like 300-400dmg at that stage wheras
you could do about 600-1000... sins also suck at KPQ, bowmen..
now that's another story, they are pretty decent too, possibly
just as good as you. You also have high hp & def so his
attacks wont be so harsh on you =]

After a while, he'll send out a signal with his antenna. Several
small slimes (lv6, 50Hp) will now appear and disrupt your attack
wave for a few seconds. You should notice a few small platforms
up the top. When the slimes chase you to one side, climb up,
jump to the other side and fall down so you can attack him from
behind*********. Once you have killed him alot of slimes will
pop up. Some people say that you shouldn't kill them because
your prize becomes worse. It's a proven fact that that's a myth,
So no penalty for killing the slimes.

*********You do more dmg from hitting behind then from hitting
in front, damn these astarecs are getting long -_-'''

-Bonus / Stage 6

This stage is for a few reasons,

1. Exp

2. Gives you time to reform you're party

3. To show their rewards

4. To 'Hog'**********

**********Hog = Stay in bonus and train until time runs out.

Here's some Valuable items that you could get:

10% Scroll for Glove Dexterity
10% Scroll for Overall Dexterity
3 Black Crystal Ores
3 Diamond Ores
Weight Earrings (needed for lv25 earring quest)
Blue Bamboo Hat (lv25)
30 Screws
& more, however I wont post the other items as I think they
are useless IMO***********

***********IMO = In my Oppinion

Second job! [2.1]

-why be a Fighter? [2.2]

1. Most melee dmg in game.
2. Most dmg in game.
3. Great soloers
4. Level fast
5. when crusader you could reach over 50k dmg!
6. Don't need alot of funding
7. power Guard
8. Pretty fast swords/axes
9. Rage, so you can do more dmg =]
10. Pretty fast levelling
11. Great against bosses, whenever a crusader goes
into zombie MM everyone CC's =]]
12. well... awe inspiring dmg =]]
lol can't mention that enough...

-why not be a fighter/Crusader? [2.3]

1. Because they are pretty hard...
2. Some think they are bad for mobbing, I don't think
they are because they have shout... but some people say
they are bad so w/e it's you're opinion.
3. Want to level fast
4. Don't have the time

-Why use swords? [2.4]

1. Most minimum dmg
2. Cheap scrolls

-why use axes? [2.5]

1. Mostmaximum dmg
2. Cheaper scrolls

-Becoming a Fighter [2.6]

Congratulations you are now level 30 (I'm assuming...) now you can
become a Fighter! YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY XZOMFG!
WHOA HIGH DMG PLEASE!!!!!11111 That is exactly what I thought when
I made mine =] and it's only natural to think that, because
it's true =]

Anyway, go to Perion and to the top (in the biggest Perion
building) and speak to Dances with Balrog (The guy who gave you
you're 1st job) and speak to him, he wants you to prove yourself
and gives you a letter Now go to the bottom left of perion and
enter the portal, now go to then next portal and keep going up
through the portals, you will see the guy in no time! Speak to him
and he will challenge you, in which you have to fight Fire Boars
& Lupins (monkeys) to gain 30 Marbles, once you have fought the
monsters and got the marbles speak to the guy, he will give you a
medal/medallion now return to perion and speak again to Dances
with Balrog and say you are ready to choose you're occupation
and select Fighter.

Congratulations, you are a Fighter.

You are well on you're way to becoming a Crusader and beyond!

-Skill descriptions [2.7]

==================================================================

Mastery - This should be raised to level 19 or 20 before you start
bringing up any other skills.
The increased minimum damage and accuracy is very important.

==================================================================

Final Attack - This is a good choice if you like to fight powerful
monsters with Power Strike or Slash Blast instead of normal
hitting. It lets you land an extra attack right after using a
skill attack (Power Strike or Slash Blast) without using any MP.
However, it can hurt you if you don't know how to use it.
Because a Final Attack takes less time to use than a normal attack,
it may hit the enemy before it recovers from the first knockback.
This results in a failure to knockback the enemy with the Final
Attack, even if you do sufficient damage.
Against slow enemies such as Stone Golems, this is not a big
problem. On the other hand, a normal speed monster may hit you
before you kill/knockback with a third hit, and a pepe could even
avoid your attack if it is lucky enough. To get around this problem,
either fight monsters that you will almost always kill in 1-2 hits.

==================================================================

Booster - This is a very important skill if you use two-handed
axes. The reason for this is because two-handed axes are the
slowest of all weapons available to the Fighter.
However, adding points increases the duration and decreases HP/MP
cost without making the weapon any faster.
For this reason, you only need 5-6 points to start off with, and
can add more later.
At level 6, it costs 24 HP/MP and lasts for 60 seconds.
This skill should probably be taken second or third if you use
two-handed axes, and any time you want for other weapons.

==================================================================

Rage - This is an extremely useful skill.
Once you raise it to level 19-20, it adds 10 Attack Power, which
is like having a sparta stronger than a doombringer, which is what
having a weapon 10 levels higher means.
After using Iron Body, the defence penalty is completely negated.
After applying multipliers from Power Strike and Slash Blast, this
can easily raise your damage by a few hundred per hit. This would
make a good second skill if you don't mind spending the extra MP
on it. It costs 20 MP for 160 seconds at level 20.

==================================================================

Power Guard - This is a powerful defensive skill. When you are hit
with a touch attack (when you are ran or hitten by monsters), it
reduces the damage done to you by a certain percent and also does
that amount of damage to the monster.
For example, an attack that would normally do 100 damage to you
would do only 60 to you with level 30 Power Guard, and would also
do 40 damage to the monster.
However, it has a fairly high MP cost and short duration compared
with other Fighter spells.
This skill will reduce the damage you take by a lot, but also eats
up MP pretty quickly and has to be recast often.
It's up to you to decide when the HP it saves You抮e worth the MP
and repeated casting.

==================================================================

-Builds [2.8]

Recomended Build =]

Level 30 - 1 Sword/Axe Mastery
Level 31 - 3 Sword/Axe Mastery
Level 32 - 3 Sword/Axe Mastery
Level 33 - 3 Sword/Axe Mastery
Level 34 - 3 Sword/Axe Mastery
Level 35 - 3 Sword/Axe Mastery
Level 36 - 3 Sword/Axe Mastery
Level 37 - 3 Final Attack: Sword/Axe
Level 38 - 3 Final Attack: Sword/Axe
Level 39 - 3 Final Attack: Sword/Axe
Level 40 - 3 Final Attack: Sword/Axe
Level 41 - 3 Final Attack: Sword/Axe
Level 42 - 3 Final Attack: Sword/Axe
Level 43 - 3 Final Attack: Sword/Axe
Level 44 - 3 Final Attack: Sword/Axe
Level 45 - 3 Final Attack: Sword/Axe
Level 46 - 3 Final Attack: Sword/Axe
Level 47 - 3 Rage
Level 48 - 3 Rage
Level 49 - 3 Rage
Level 50 - 3 Rage
Level 51 - 3 Rage
Level 52 - 3 Rage
Level 53 - 2 Rage ,1 Power Guard
Level 54 - 3 Power Guard
Level 55 - 3 Power Guard
Level 56 - 3 Power Guard
Level 57 - 3 Power Guard
Level 58 - 3 Power Guard
Level 59 - 3 Power Guard
Level 60 - 3 Power Guard
Level 61 - 3 Power Guard
Level 62 - 3 Power Guard
Level 63 - 2 Power Guard
Level 64 - 3 Sword/Axe Booster
Level 65 - 3 Sword/Axe Booster
Level 66 - 3 Sword/Axe Booster
Level 67 - 3 Sword/Axe Booster
Level 68 - 3 Sword/Axe Booster
Level 69 - 3 Sword/Axe Booster
Level 70 - 2 sword/Axe Booster ,1 anything -_-'''

St the end of this you're skills will look be

Mastery Max
Final Attack Max
Power Guard Max
Rage Max
Weapon Booster Max
1 into Anything

-Training guide / Where to level [2.9]

30 - 35:
Jr Kitties, Wild Boars, Zombie Mushroom or Evil eyes

35 - 40:
PQ IS GREAT FOR EXP AND ITEMS or Jr Kitties, Fire Boars,
Jr wraiths, Evil eyes, pepes

40 - 45:
Ludi PQ, JR Kitties, Copper Drakes, JR Pepes. JR wraith, Wild
Cargo, Evil eyes, jr yetis or Mushmom Possibly

45 - 50:
Ludi PQ, Golems, Copper Drakes, JR yeti's, JR Pepes, Cold eyes,
Wild Cargo, Ice Drakes, Tauro Macis possibly

50 - 70

Mixed Golems, Drakes, Yeti's, Tauro Macis, Zombies, Wild Cargo,
Soul Teddy, Dark Pepe, Zombie Mushmom possibly

[3.0] 3rd & 4th PQ!

-3rd PQ: LPQ [3.1]

-Description of LPQ [DESC3]

The 3rd PQ can be done in Ludibrium. There are 9 stages
to this quest, requiring 6 party members. This quest
pushes on the fact that a variety of jobs are needed to
complete the quest. The many skills each character has,
such as Haste, Heal, Darksight, and Teleport are needed
in order to pass some of the stages. This PQ has a new
attribute that the first one does not, boxes. Boxes are
opened by using a melee attack, opening the box either
drops a pass, or spawns monsters. After defeating the boss
on the 9th stage, there is a bonus stage in which characters
open boxes. The boxes will drop lots of coins, potions and
sometimes, a random equipment (earrings, and capes).
After this stage, which lasts for 1 minute, the prize is given.
Prizes consist of potions, ores, and equipment.
The level limit for this PQ is 35-50, I recomend you LPQ at lvl40.

-What you do in LPQ [WYD3]

First you must join a party of 6, then you need to cc************
to whichever channel the leader tells you to go to. then once you
have entered you will be in stage 1.

-Stage One

Move up and down the area, killing the black ratz. They've got a
little more HP than usual. Each kill will net you one coupon.
Give them to your leader, then have him talk to the red balloons
NPC to open the portal to the next stage. Have 2 or 3 of your
party members go through the portal. The rest, wait a moment.

-Stage Two

The 2 or 3 members who went through should go down to the second box. When
they hit it, all the members you sent into Stage Two will be moved to the
Tower's Trap. Basically it's just a mini-stage to do, but since you've got
3 or 4 other party members waiting to come through, you can do Stage Two and
Tower's Trap simultaneously. Once the 2 or 3 have been taken to the Trap, the
other members should go through the portal and beat Stage Two as usual. Both
groups need to hit all the blue boxes they come across; each one will drop a
coupon. You may need a Mage in the trap to teleport over to a difficult-to-
reach box. When both groups are done, give all 15 tickets to the leader and
have him talk to the orange balloons. Everyone go through the portal.

-Stage Three

Most of the boxes in this stage will spawn Bloctopus, which each drop a
coupon when killed. Your party should split up. Half can go down and smash
the boxes as they go. The bloctopus will fall down to the bottom area, where
you can easily mob attack them. The other half should go up and kill all the
bloctopus up there. Give all your coupons to the leader, who gives them to
the yellow balloons. Go through the portal.

-Stage Four

When you reach this stage, everyone should drop down to the bottom. Then
work your way up. When you reach a portal (the bottom and top portals don't
do anything), mark that you went in by dropping 10 mesos or an item near the
portal. Then go in. Inside it's completely dark and there are 1 or more
monsters inside. The monsters are black so you can't see them, but every once
in awhile they will open their eyes. You can only hit them when their eyes
are open. Once you're done, leave through one of the portals in your room.
Then if there are any more unmarked portals, do one of those rooms, otherwise
go up to the balloons and wait for the rest of your party. Drop your coupons.
The leader should click the lime-green balloons to open the portal. Everybody
through.

-Stage Five

The thief should turn on Dark Sight and go down through the golems. There are
several portals. He/she needs to go through each one and collect the passes
in each room. Some contain more golems.. make sure you remain darksighted; the
golems do 8k+ damage per hit. The rest of the party, go up. Again, mark the
portals you go into. Two members should go through each portal. In every room,
climb up and jump off the side of the rope onto the chests on the side of the
room. The mage with teleport needs to take the top portal. Have him/her
teleport (or Haste jump) up into the portal. In their room, they need to
teleport directly down into their stage. Once everyone's done, they should
drop their passes to their leader, and go through the portal.

-Stage Six

At this point, someone in your party will probably announce the order to
the noob's.. this is it: 133 221 333 123 111. Hit UP while standing on the
numbered barrels in that order. At the top is a portal; use it.

-Stage Seven

Once in the next room, go down to the bottom. Someone in your
party will be picked to kill ratz. Every time they kill a black ratz, a
Rombard miniboss will spawn in the bottom area. A cleric should have no problem
keeping you healed. After it takes a bit of damage it'll summon block golems..
just kill them all and after every Rombard kill, tell the guy who's up killing
ratz to kill another one. Another Rombard will spawn. Be careful! Multiple
rombards can spawn if the ratz-hunter kills more than 1 at a time, making it
difficult to beat this stage. After all the coupons are collected, give them to
your leader and go through the portal.

-Stage Eight

Like the Kerning PQ, but with nine boxes. This can get tedious
and the #1 and #2 are coveted, although they're usually reliquished to the
party newbie if they're too slow. This is an example of the order, if you don't
remember: 12345 12346 12347 12348 12349 12356 12357 12358 12359 12367 12368 etc
until you get the right combination. It can get confusing after 1 and 2 start
moving, but you shouldn't have much trouble.

-You're 1st Real Boss

That king slime was a Mini Boss for a reason, it can be soloed
at a low lvl... Alishar on the other hand would require a
high lvl to solo it like a lvl 47+ BUUUUUT you are a Fighter
so you are most likely the strongest there =] so if you
'MUST' be a Hero then solo it at lvl 42+ =]] Once ali is
Dead you get to either go to Bonus stage or rush =]

Bonus stage = less chance of getting back in, but get
some GREEEEEEEEEAT items =]

Rushing = High chance of getting back in.

************cc = Change Channel

-4th PQ: OPQ************* [3.2]

-Description of OPQ [DESK4]

well, instead of me writing out a whole setion
eplaining what you do in OPQ I will just link you
to a great OPQ tut! (sigh, I will make my own
sometime lated maybe) go to
'http://global.hidden-street.net/guides/files/general_015.txt'


-What you do in OPQ [WYD4]

You go to the above link I posted >=0 because i'm still working
on my own OPQ guide =]

*************OPQ = Orbis Party Quest

==================================================================

[3.3] Crusade Begins!

-Pros & Cons of a Crusader

[pros]

1. Highest third job dmg in the game!
2. Best at soloing Bosses
3. somewhat ok range skill (shout)
4. Look good =]]
5. STUNNING DMG!111
6. Can ks all other classes, easily

[cons]

1. Not as good mob ability as dks
...umm......... that抯 it......

-The Crusade begins! [3.4]

CONGRATULATIONS, YOU WONT ARE GOING TO BECOME A CRUSADER!
KSERS NOW DON'T STAND A CHANCE! =]]

Go to Perion talk to Dances With Balrog. He will send you
to El Nath to talk to the Third Job Instructor, Tylus.
You will instructed to get a Necklace of Power and Necklace
of Wisdom.

-Skill descriptions [3.5]

[Improving MP Recovery]
Max level: 20

Very helpful! Save a LOT on MP pots. MAX this out after your vital
skills.

Level 1: Recover additional +2
Level 10: Recover additional +20
Level 20: Recover additional +30

==================================================================

[Shield Mastery]
Max level: 20

lot useful, considering most warriors use two handed swords/two
handed axes.

Level 1: Weapon defence +5%
Level 10: Weapon defence +50%
Level 20: Weapon defence +100%

==================================================================

[Combo Attack]
Max level: 30

This is why you want to be a Crusader. Combo is an amazing skill
that makes shining orbs circle around you, which last for 200 sec
at max Level, making you do those crazy 30-50k+ amount of damage.
MAX This Out First!

Level 1: MP -25; Weapon attack +104% for 100 seconds, max combo
counter 3
Level 15: MP -30; Weapon attack +160% for 140 seconds, max combo
counter 4
Level 30: MP -35; Weapon attack +220% for 200 seconds, max combo
counter 5

==================================================================

[Panic: Sword]
Max level: 30

Great Skill, once combo combine with this you will do damage more
than DK and WK. Also has a very good chance of putting enemies in
darkness.

Level 1: MP -10; Weapon attack +150% and 32% chance to put it
into darkness
Level 15: MP -17; Weapon attack +273% and 60% chance to put it
into darkness
Level 30: MP -24; Weapon attack +350% and 90% chance to put it
into darkness

==================================================================

[Panic: Axe]
Max level: 30

Same as sword.

Level 1: MP -10; Weapon attack +150% and 32% chance to put it
into darkness
Level 15: MP -17; Weapon attack +273% and 60% chance to put it
into darkness
Level 30: MP -24; Weapon attack +350% and 90% chance to put it
into darkness

==================================================================

[Coma: Sword]
Max level: 30

This attack isn抰 as good as Panic, so you won抰 do those purely
30k+. although it got a chance to stun your enemy.

Level 1: HP -15, MP -12; Basic attack +84%, 32% chance to stun
enemy
Level 15: HP -20, MP -19; Basic attack +140%, 60% chance to stun
enemy
Level 30: HP -25, MP -26; Basic attack +200%, 90% chance to stun
enemy

==================================================================

[Coma: Axe]
Max level: 30

Same as sword.

Level 1: HP -15, MP -12; Basic attack +84%, 32% chance to stun
enemy
Level 15: HP -20, MP -19; Basic attack +140%, 60% chance to stun
enemy
Level 30: HP -25, MP -26; Basic attack +200%, 90% chance to stun
enemy

==================================================================

[Armour Crash]
Max level: 20

This move can cancel out the enemy's physical defence up skill in
a certain rate. Although this is good to have, I recommend maxing
this out later.

Level 1: MP -35; 24% chance to nullify enemy's physical defence
up
Level 10: MP -17; 60% chance to nullify enemy's physical defence
up
Level 20: MP -7; 100% chance to nullify enemy's physical defence
up

==================================================================

[Shout]
Max level: 30

Another reason why you want to be a Crusader. Shout attacks all
enemies within 200% attack range, which means, now you can KS or
STOP GETTING KS by other classes.

Level 1: MP -8; Basic attack +11%, range +110%, 52% stun for 5
seconds
Level 15: MP -12; Basic attack +22%, range +150%, 80% stun for 7
seconds
Level 30: MP -16; Basic attack +30%, range +200%, 95% stun for 10
seconds


==================================================================

-Builds [3.6]

Level 71- 3 into Combo Attack (4)
Level 72- 3 into Combo Attack (7)
Level 73- 3 into Combo Attack (10)
Level 74- 3 into Combo Attack (13)
Level 75- 3 into Combo Attack (16)
Level 76- 3 into Combo Attack (19)
Level 77- 3 into Combo Attack (22)
Level 78- 3 into Combo Attack (25)
Level 79- 3 into Combo Attack (28)
Level 80- 2 into Combo Attack (MAX), 1 into Panic [weapon]
Level 81- 3 into Panic [weapon] (4)
Level 82- 3 into Panic [weapon] (7)
Level 83- 3 into Panic [weapon] (10)
Level 84- 3 into Panic [weapon] (13)
Level 85- 3 into Panic [weapon] (16)
Level 86- 3 into Panic [weapon] (19)
Level 87- 3 into Panic [weapon] (22)
Level 88- 3 into Panic [weapon] (25)
Level 89- 3 into Panic [weapon] (28)
Level 90- 2 into Panic [weapon] (MAX) 1 into Shout
Level 91- 3 into Shout (4)
Level 92- 3 into Shout (7)
Level 93- 3 into Shout (10)
Level 94- 3 into Shout (13)
Level 95- 3 into Shout (16)
Level 96- 3 into Shout (19)
Level 97- 3 into Shout (22)
Level 98- 3 into Shout (25)
Level 99- 3 into Shout (28)
Level 100- 2 into Shout (MAX), 1 Coma [weapon]
Level 101- 3 Coma [weapon] (4)
Level 102- 3 Coma [weapon] (7)
Level 103- 3 Coma [weapon] (10)
Level 104- 3 Coma [weapon] (13)
Level 105- 3 Coma [weapon] (16)
Level 106- 3 Coma [weapon] (19)
Level 107- 3 Coma [weapon] (23)
Level 108- 3 Coma [weapon] (26)
Level 109- 3 Coma [weapon] (29)
Level 110- 1 Coma [weapon] (MAX), 2 Improving MP Recovery
Level 111- 3 Improving MP Recovery (5)
Level 112- 3 Improving MP Recovery (8)
Level 113- 3 Improving MP Recovery (11)
Level 114- 3 Improving MP Recovery (14)
Level 115- 3 Improving MP Recovery (17)
Level 116- 3 Improving MP Recovery (MAX)
Level 117- 3 Armour Crash
Level 118- 3 Armour Crash (6)
Level 119- 3 Armour Crash (9)
Level 120- 3 Armour Crash (12)

-Training guide/Where to level [3.7]

Level 70-90

FoG, Big Cats [may be too easy...], Hectors/White Pangs [May
also be too easy...], Zombies, Gryphons, Tauromacis, Taurospears,
Duals, possibly Zakuhm if godly equipped =]

Level 90-100
Taurospears, Duals (may be too easy) lycanthropes, Fire Dog,
JR Ballrog, Crimson Rog, Grims, Spirit Vikings, Lethal Squids.
(Zakuhm if good equips)

Level 100+

Grims, Spirit Vikings, Lethal Squids, JR Balrog, Crimson Rog,
Zakuhm

==================================================================

[3.8] A Hero is born

-Coming soon

==================================================================

Credits & Thank yous [END]

Well, for now, this guide ends here; I'm always playing Maple,
so I might add more stuff anytime, I'm Godfromdfo in Kradia (EMS),
so if anyone would like to chat / get more advice speak to me on
there / or email me on: shaunhoare (atsign) hotmail (dot) com

Thank you to:

I would like to thank 'Brian Gordon' for the Ludi guide which
can be found.
http://maplestory-mesos.virdeal.com/MapleStory-Godfromdfo-s-Hero-Crusader-Fighter-Warrior-Guide.html
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Related Topics:

Chief Bandit routine at Vikings

Add comment 5 月 28th, 2008

Chief Bandit routine at Vikings

Chief Bandit routine at Vikings
EVE online ISK

I was surprised that some higher level CBs still train at maps other than , where pot usage is much higher because the lack of sniper spots where you can hit your target without being hit. Viking map is a perfect place for a CB to solo as soon as they have at least 1 MG and 1-3 in meso explosion, 18 thieves and at least 10-20 in assaulter. With dockzz build that should be around level ~85.

So I decided to make this map to show my routine soloing vikings as a CB, in the tradition of UVERworld, my ex-guild leader, who did something like that for ranged char parties at vikings. ^^ eve isk
EVE online
I know that a lot of CB already know this routine but I hope it will help future CBs to break away from expensive training spots like dual pirates or save them the boredom of training at zombies beyond level 85. eve isk If you have any questions, comments, doubts etc. post them here and I'll try to answer them as good as I can.

Thing you should consider: EVE online

It will cost you up to 1 mill of pots, MG costs, dropping mesos etc. to gain ~20-30% for level 85-90 depending on how cautious you are.
You can gain around 10-15% minimum per hour there, starting at level 85 up to early 9x. EVE online ISK
Never ever take down your meso guard. Recast it before every major action in that map. buy EVE online ISK
Buy some ice cream pops for emergencies, just in case you let down your meso guard because you wont heal fast enough with unagis alone. Using supreme hot dogs instead of unagis can save you some money. The damage taken with MG on is ~800, so you won't waste 200 healed HP with unagis when using hot dogs after a hit. EVE online ISK
Buy some dexterity pills. You will need all additional avoid you can get while herding mobs of vikings because thats the only time, when vikings can hit you hard and multiple times. EVE online ISK
Don't even try taking one map all for yourself and "CC PLZ" other people training there if you are training alone. This map is huge, suitable for a full party. Partying or sharing this map with around 2-3 people speeds up respawn a lot speeding up training for you. buy EVE online ISK

Have fun and good luck getting some nice drops from those baddies. ^^ EVE online


EVE online ISK

How to drop mesos fast: EVE online
eve isk
1) Open your inventory menu
2) Click on the coin icon to open the input meso menu EVE online
3) Drag the OK buttom of your input meso menu over the coin icon of your inventory menu. buy EVE online ISK
4) Always input the maximum input lenght, e.g for 1000 mesos input 0000001000 and copy & paste it
5) CTRL+V -> Click -> CTRL+V -> Click ... to drop bags of mesos without moving your mouse EVE online ISK
EVE online
How to read the map:

A - spot where you can snipe vikings with assaulter EVE online ISK

T - spot where you can kill a mob with thieves EVE online ISK

ME - spot where you can herd mobs of vikings and OHKO them with 10 x 1000 / 14 x 700 / etc. (depending on your level of ME) bags of mesos with meso explosion
EVE online
SB - spot where you can snipe vikings with savage blow EVE online ISK
EVE online ISK
All plattforms have a number that I will refer to. Plattforms that are not very suitable for bandits will have a [bad] notice. Partying or sharing this map with chars that can clear those spots for you will save you a lot of money and speed up training. buy EVE online ISK
buy EVE online ISK
Plattform 1:
If there are at least 4 vikings, herd them to either the right or left and mob them with thieves. Single vikings can be taken out using assaulter after luring them down to the plattform. buy EVE online ISK

Plattform 2 [bad]: EVE online
If you are alone, wait until there are at least 4 vikings, herd them and then take them out using ME. EVE online

Plattform 3: buy EVE online ISK
Wait for at least a mob of 4-6 vikings, herd them and take them out with ME. If you are really cheap and want to save pots and MG costs use the assaulter spot to the right, jump and assaulter to land on EVE online ISK the red middle plattform. Use the rope and thieves to keep viking mobs on 3 to the right side where you can snipe them with assaulter. EVE online

Plattform 4: eve isk
Lure vikings down to the plattform and take them out using assaulter. EVE online Mobs of 4 or more vikings can be lured to the right side and then mob them with thieves. EVE online
EVE online
Plattform 5:
Wait for at least a mob of 4 vikings, herd them and take EVE online them out with ME. Kill single vikings with assaulter using those two green steps.

Plattform 6: EVE online ISK
Lure single vikings to the left plattform, stand where they stop shooting at you and take them out with SB. Herd 4 or more vikings to the same spot and mob them with thieves. EVE online ISK

Plattform 7:
Lure vikings down to the plattform to the right and take them out using assaulter. buy EVE online ISK
EVE online
Plattform 8: EVE online ISK
Lure them to the left, stand on the 2nd block from the top where they cant hit you and take vikings out using savage blow. Here is a screenshot to show you what to do if you have trouble getting on that spot.


1) Jump on that red block on the right EVE online
2) Then walk down to the left side to land on your sniper spot EVE online ISK
EVE online ISK
Plattform 9 [bad]:
Herd at least 4 vikings and take them out with ME.
EVE online ISK
Bottom:
Herd all vikings using thieves and assaulter while moving to the left side. Take out up to 6 vikings with ME. If there are more than 6 of them, move from rope to rope, herding them and take them out with ME. buy EVE online ISK

Some notice about how to hand those [bad] 2 and 6 plattforms EVE online ISK
The best way to clear them is to go into darksight and move into position to drop mesos. Drop your meso bags, then cancel darksight (don't forget to recast haste if you don't have max darksight), jump down and start EVE online ISK using thieves to herd them while moving to the left and get back on the red middle plattform. Wait for them to gather below you and then jump back down to the right and get back into position where you dropped your meso bags. Wait for them to return to your meso pile and eve isk then jump down to blow them up. It may take a bit longer but usually you get only hit 2-3 times. buy EVE online ISK

Its easier than dropping mesos, jumping down to herd them and then try to get into position right away while they are pissed and all around you.
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Charizard's Ludibrium PQ Guide

Add comment 5 月 28th, 2008

Charizard's Ludibrium PQ Guide
About Ludi PQ
-------------- EVE online
Well, lets get on. Ludi PQ can be done in Ludibrium , at the 101th floor
of Eos TOwer. As this PQ is new in MapleSEA it can sometimes be very crowded
once someone gives away a free track. This PQ consists of 10 stages and
needs
6 members to enter. Once you are in, before you reach the boss stage, no
less buy EVE online ISK
then 1 person is allowed to die or dc or you cant do Stage 8.When you reach
boss
stage, any amount of people is allowed to die except a party leader and a EVE online
member.
If more then 1 person dcs or die during a PQ before boss stage, your leader
has to
click on the toy soldier to get out and restart the PQ again. EVE online
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PQs in Ludibrium can be done between lvl 35 to 50. Its going to be
fun-filled!
--------------------------------------------------------------------------- EVE online
=========================================================================== eve isk
Getting In
----------- buy EVE online ISK
Make sure your leader can MC very fast on the Red Sign. Mc actuallys stands
for manual click so those of you who plan to be PQ leaders, u have to know eve isk
the consequences of being a leader in charge of a party as sometimes if you
do not have a track to get into pq, you may have to MC all the way. EVE online
SOmetimes,
your hands can become quite tired while MCing or you feel like your finger EVE online ISK
is
breaking. So think twice becoming a party leader. EVE online
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Most important thing to get in is a track. Most people who become party EVE online
leaders
may not want to mc all the way. Once you have gotton a track, keep /find buy EVE online ISK
-ing the
person till it reaches the last stage , A crack in the Wall. At this stage, EVE online
your
leader should starting Mcing. Gently encourage your leader and if you are eve isk
lucky
you may get into PQ.
eve isk
Don't ever use an AC to get into PQ! AC is a short form of Auto-Click. As eve isk
maple EVE online ISK
story now has a nProtect, GameGuard,most people cant use AC anymore. But, EVE online ISK
some
people still can. Why is that so? It is believed that people either change EVE online ISK
the
profile of the GameGuard so they can use hacks OR it could be that people EVE online ISK
uses EVE online
ByPass to hack.So, never use hacks in maplestory or even AC. They are hacks buy EVE online ISK
and
are easily seen by people. YOu may end up being reported and banned from EVE online ISK
playing
maple story for a long period of time. So beware if you are going to use AC. EVE online
-------------------------------------------------------------------------------
================================================================================
Stage 1
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THis stage consists of fighting. Once you successfully get into PQ, go up EVE online
and
immediately start fighting the Ratz and Dirty Ratz. All of them should drop EVE online ISK
a
pass. Hand them to your leader before you enter stage 2. You need 25 passes buy EVE online ISK
to eve isk
finish this stage so if your leader takes too long to go to where you are to
take
the passes, keep it with you as if it is left on the ground for too long, it buy EVE online ISK
will EVE online ISK
disappear, making the PQ a failaure.Once you cleared the stage,the leader EVE online
should
talk to the balloon in this stage. Enter the portal to stage 2 once you see buy EVE online ISK
the EVE online ISK
word Clear! on your screen.

Data on the Monsters buy EVE online ISK
---------------------
=====================

Ratz from Another Dimension buy EVE online ISK
-----------------------------
Level: 32
Experience: 260 EVE online
HP: 3,700
Accuracy: 80
Avoidability: 13
Weapon attack: 112 buy EVE online ISK
Weapon defense: 85
Magic defense: 95
-------------------- EVE online ISK

Black Ratz from Another Dimension
---------------------------------- buy EVE online ISK
Level: 34
Experience: 280
HP: 4,300
Accuracy: 90
Avoidability: 14
Weapon attack: 125
Weapon defense: 95
Magic defense: 95
----------------------------------------------------------------------------
=========================================================================== EVE online ISK
Stage 2 eve isk
-------
This stage is all about hitting boxes and getting passes from them. There EVE online
are
no monsters in here. Hit all the boxes in this stage except the 2nd box. buy EVE online ISK
Once
you have gotton all the passes, hand them to your leader and he/she will hit buy EVE online ISK
the 2nd box and you will all be teleported to another stage where you have EVE online ISK
to
hit even more boxes. This stage is still Stage 2,but called Tower's Trap. buy EVE online ISK
Once buy EVE online ISK
you have hit every single box in this stage, go to the top and leave Tower's
Trap by using the portal. Hand your leader the passes and he will talk to eve isk
the
balloon. Once you have cleared this stage, enter the portal to stage 3. buy EVE online ISK
------------------------------------------------------------------------------
Stage 3 EVE online ISK
--------
When you enter this stage, all of you should go down wards and hit the boxes buy EVE online ISK
to summon Bloctopus. Kill them, collect its passes and go up to fight the
rest of the remaining bloctopus and then hand all the passes to your leader. EVE online
You need 32 passes to clear this stage. Once you are done, your leader will
click EVE online ISK
the ballon in this stage. Then go towards the portal to Stage 4. EVE online

Monster Data EVE online ISK
--------------
==============

Bloctopus from another Dimension EVE online
--------------------------------
Level: 35 EVE online
Experience: 288
HP: 4,900 buy EVE online ISK
Accuracy: 100
Avoidability: 15 EVE online
Weapon attack: 115
Weapon defense: 120
Magic attack: 125
Magic defense: 150
---------------------------------------------------------------------------------
Stage 4 EVE online
-------
Once you enter this stage, you will see some dark holes to enter and fight
some
monsters. The top 2 portals are for mages as the monsters inside are weak to
magic
attack. The last 3 portals below are weak to phisical attacks. One of the
portals
weak to Phisical attacks should have 2 monsters inside. WHen you enter
either one of
these holes, you will be at a place called Tower of Darkness(i think
so).When you
have finished killing the monsters inside, take its pass and grope about in
the darkness
for the ladder and get out. Mark the portals you have already been in, with
10 messos
or an item so that no one will go into the same portal twice. When you are
done, hand
all your passes to your leader and he/she will click the balloon in this
stage. Then,
enter the portal to Stage 5.

Monster Data
------------
=============

Dark Eye from Another Dimension (this monster is weak to phisical attacks)
-------------------------------
Level: 43
Experience: 340
HP: 6,500
Accuracy: 120
Avoidability: 18
Weapon attack: 130
Weapon defense: 70
Magic defense: 470
Strong against ice
Strong against lightning
Strong against fire
Strong against holy
---------------------------
Shadow Eye from Another Dimension(this monster is weak to magic attacks)
----------------------------------

Level: 43
Experience: 340
HP: 7,100
Accuracy: 120
Avoidability: 18
Weapon attack: 130
Weapon defense: 470
Magic defense: 70

---------------------------------------------------------------------------
Stage 5
--------
When you enter this stage, a thief should take the bottom floor. But she/he
has to on dark sight first to get past these King Block Gollems as these
hit 8k Hp! Hit the boxes and return to the top with the passes. THen, the
mage
should enter the top portal and teleport down. This stage is only for
mages.THen
drop to the bottom after hitting the first box then climb up to hit more.
WHen you
are done , drop to the bottom again and get out using the portal.The rest of
the
members should take the other portals and mark them as usual when you have
finished
it. Then hand your passes to the leader who will click the ballon in this
stage to
go on to stage 6.

Monster data
------------
=============

King Block Golem from Another Dimension (note: DO NOT ATTACK!!!)
--------------------------------------
Level: 200
Experience: 1
HP: Invincible
Accuracy: 999
Avoidability: 999
Weapon attack: 999
Weapon defense: 999
Magic defense: 999

----------------------------------------------------------------------------------
Stage 6
--------
In this stage, you have to jump in the correct order of the boxes and press
up.When
you finish, there will be a portal for you at the top to enter to Stage 7.
FOr those
who do not know the order, this is the order : 133 221 333 123 111. This
pattern
never changes. It remains the same. WHen you are done, press up on the
portals and
you will appear in stage 7.

-------------------------------------------------------------------------------------
Stage 7
-------
In this stage, an assassin or bowman who has a long range attack the 3 rat
monsters
at the top. It is recommended to kill 1 ratz,wait for the party to finish
killing the
1st rombot before killing another Ratz as Rombots are pretty hard to kill.
THe rest
of the party should go down and wait for a rombot. While you kill the
rombot,it will
summon Block gollems on the way as its hp lowers. QUickly kill them and get
back to the
rombot. Then hand all the passes to your leader who will talk to the balloon
in this
stage to enter stage 8.

Monster Data
-----------
=============

Block Golem from Another Dimension
-----------------------------------
Level: 40
Experience: 408
HP: 6,500
Accuracy: 150
Avoidability: 12
Weapon attack: 145
Weapon defense: 130
Magic defense: 110
Strong against lightning
Strong against ice
Weak to fire
--------------------------

Ratz from Another Dimension
-----------------------------
Level: 32
Experience: 260
HP: 3,700
Accuracy: 80
Avoidability: 13
Weapon attack: 112
Weapon defense: 85
Magic defense: 95
--------------------

Rombot from Another Dimension
-----------------------------
Level: 47
Experience: 850
HP: 33,000
MP: 220
Accuracy: 150
Avoidability: 18
Weapon attack: 175
Weapon defense: 185
Magic attack: 195
Magic defense: 200
--------------------------------------------------------------------------------
Stage 8
--------
When you enter this stage, you will realise it is almost similar to that of
Kerning PQ. the boxes are arranged in this order :

12
345
6789

As there are 9 boxes, you may take a longer time to do this stage. Do not
ever
on Haste in this stage as you will have a harder time trying to get on the
boxes.
Some numbers like 6,7 and 8 are quite difficult to reach. The only way to
reach them
is to, example : jump from the floor to number 3 then fall on your right
side to
reach number 7. Or Jump on number 4 from the ground and drop to your left
side to
reach number 6 or drop to your right side to reach number 8. Pretty
simple,Huh?

The orders go like this :
12345,12346,12347,12348,12349,12356,12357,12358,12359,12367,
12368,12369,12378,12379,12389,12456,12457,12458,12459,12467,12468,12469,12478,12479,12489
,12567,12568,12569,12578,12579,12589,12678,12679,12689,12789 and maybe even
on and on and
on..

When you have gotton the correct combination, a portal will open and you can
enter it
to get to the last stage.
-----------------------------------------------------------------------------------
A Crack in the Wall
--------------------
When you enter this stage, which is often known as Stage 9 or last stage, on
all your
skills like: example, Haste,Meditation or even accuracy pill.

When you are done, an assassin or bowman with a long range shoot the ratz on
the
platform that is difficult to reach. When it drops a pass, it must come in
contact
with the box on that platform to summon Alisha. If it fails to do so, you
are doomed!

When Alisha is summoned, immediately start fighting it. If you have a
cleric,
he/she must start healing non-stop! It can be very troublesome
as it will keep cursing or blocking your attacks from being used. Use all
Cure potions
to get rid of those and quickly get back to fighting. WHen its HP lowers, it
will
first start summoning Chronos, followed by Platoon Chronos then Master
Chronos.
When you have killed it, your leader should pick up the key it dropped and
talk to
the balloon to get to bonus stage.

Monster Data
-------------
==============

Alishar
---------
Level: 56
Experience: 4,800
HP: 125,000
MP: 2,500
Accuracy: 160
Avoidability: 26
Weapon attack: 280
Weapon defense: 210
Magic attack: 260
Magic defense: 240
Strong against ice
Strong against fire
Strong against lightning
Strong against holy
Strong against poison
--------------------------

Black Ratz from Another Dimension
----------------------------------
Level: 34
Experience: 280
HP: 4,300
Accuracy: 90
Avoidability: 14
Weapon attack: 125
Weapon defense: 95
Magic defense: 95
---------------------------

Platoon Chronos
--------------
Level: 41
Experience: 99
HP: 2,050
MP: 50
Accuracy: 145
Avoidability: 22
Weapon attack: 125
Weapon defense: 130
Magic attack: 142
Magic defense: 160
-----------------------

Master Chronos
---------------
Level: 46
Experience: 115
HP: 2,600
MP: 70
Accuracy: 155
Avoidability: 24
Weapon attack: 130
Weapon defense: 170
Magic attack: 160
Magic defense: 200
--------------------------

Chronos
---------
Level: 37
Experience: 82
HP: 1,750
MP: 30
Accuracy: 135
Avoidability: 20
Weapon attack: 117
Weapon defense: 90
Magic defense: 120
---------------------------------------------------------------------------------
Bonus Stage
-----------
In this stage, you are only given one minute to hit boxes. Don't bother
picking
up anything unless it is pots or Napolean. Napoleans are very common in this
stage.
You can also find other things like earings.ect. When your timer hits 50
seconds,
anybody outside can enter PQ so if you want to chiong, when you get in,
immediately
leave this stage, collect your prize and go and talk to the Red SIgn
quickly. If you
decide to stay, it is alright too.
-----------------------------------------------------------------------------
Prizes
--------
When you leave bonus stage, talk to a man to receive your prize. Once you
have done
so, you will be teleported outside to Eos Tower : 101th Floor again.

Prizes
-------
Potions : 100 blue pots
10 Elxairs
and lots more...
Equip : Napoleans of different colours
Earings : Blue moon
Ect....
Ects : Ores of different types
Screws
Ect...
Scrolls : 100% scrolls : a lot..
60% scrolls : lots
10% scrolls : many different types too

So overall, you should get around 36k experience from this PQ
-------------------------------------------------------------------------------
Credits
-------
- Thank-you to readers reading my PQ guide.

-----------------------------------------------------------------------------------
Some Tips
---------
- Be polite to your party members, if you are rude, the leader of the party
may kick
you or people may leave your party.

- In bonus stage, don't loot your party member's items like Napolean if they
are lucky
to find it. They may end up cursing you.

- Be helpful and help your party members kill monsters.

- Be at least level 40 before you do PQ or you may end up having a hard time
in PQ.


--------------------------------------------------------------------------------------
Happy Mapling and doing Ludibrium PQ! I hope i have helped you. Thank you
for reading.
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Virtual and real blur in Eve Online

Add comment 5 月 28th, 2008

Virtual worlds are becoming increasingly rich and diverse environments with complex social and economic eco-systems. Science fiction trading game Eve Online is one of the most dynamic worlds, with its own economists helping players get to grips with the intricacies.

More than 220,000 people pay a subscription to play Eve Online, a game set in a vast universe of more than 5,000 solar systems distributed over 66 regions.

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Dr Eyjo Gudmundsson is the lead economist, a virtual Alan Greenspan, who works to make sense of all the data.

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Corporate espionage is a very big part of the game

Dr Eyjo Gudmundsson

"It's like a real war in the sense you have to plan ahead. It's about long-term planning and long-term strategy."

Every quarter Dr Gudmundsson and his team produce an economic newsletter analysing trends inside the game.

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With such depth and complexity, EVE online ISK it is hardly surprising that Eve Online attracts a good number of senior executives and business professionals.

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The complexity of the world of Eve is also leading to collaboration between the game and real world academic institutions. buy EVE online ISK

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Related Topics:

Maplestory Guides

Add comment 5 月 28th, 2008

Maplestory Guides

Maple Story is a free, anime/fantasy, 2D side-scrolling MMORPG developed by the Korean company Wizet. Maple Story has been released in Japan, Korea and China, and is currently available for the world at large. In the game, the player defends the "Maple World" from monsters and can chat with other players.
Currently, Guides for 1st job advancement is available. Need authors for 2nd and 3rd job advancement. 4th job advancement is not released (Beta test stage on KoreaMS server). Please see Help for registration information.


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Related Topics:

How To Get Rich in MapleStory

Add comment 5 月 28th, 2008

How To Get Rich in MapleStory

How To Get Rich in MapleStory


Well people keep on asking me why im "So Rich....". So i decided to make a guide on doing so...

Pots...More pots!!!!POTS

Well I always hear people saying how they can earn money if they are burning pots!

Answer : Kill monsters that drop more mesos and expensive item that cost more than ur pots.... You should also take advantage of you skills For Exp: Mages have Mp Recovery which allow you to stop wasting pots and save mesos but it certainly doesnt save time....(this is how to get rich guide not how to save time..)

Buy/Sell

This is for lucky people who come across noobs... Buy low sell high!

For example: last week i saw a noob selling tobis for 1.5 mil.... NO TIME TO THINK OF YOU MORALS AND TELL TEH NOOB ITS WORTH 2.5 MIL!

You take advantage.... Try to bargain it out with him... tomake it sound like he is over pricing it... if your really lucky he will lower it in my case he did ... he sold the tobi to me for 1.3 mil... easy 1.2 mil gain...

I sold as high as possible at 2.5 mil for tobis...

IF your buying items you should look for the people that been trying to sell a certain item for a long time... the are mostly more easy to suade..
Bargain liek crzy!


Hunt!hUNT~

Hunting is always important but it might make you lose money or gain tremendously

You should hunt something that is easy to kill but drops Godly items

Example: Jr yetis... they drop 60% attk scroll (EASY MONEY!)
I found evil wingz l form were wolves ...lost 10k in pots....(found in 15mins.. i know peopel that lost 10 mil in pots still havent found...)Gained 90+mil


Be Friendly!!!!!!!!!!!!

This is 2nd or most important! I never defame peopel unless they defame me, annoy me for mroe than 20 mins.....or say a racist joke...


Befriend as many people as you can...You never know what you get back...(Random69.... you know what im talking about..)

Loot!

pick up every thing !!!! you are nevr too"pro" to pick up stuff... And if a "pro" doest pick up ask him if you can loot and if he agrees pick up every thing...(Cant wait till pets come out...)


Equipment.....

During low levels you should skip equipment inorder to save but during high levls it is not worth seving a few millions in order to save those mills

WHY? because you will waste that amount on pots...

for Exp: i Just bought a int cap for 5 mil... when kill white pangs i usely take 3 shots with the cape i have 2shots....

imagine killing 2 million pangs to lvl ... and let say it take 3 more lvl to take the same effects as my cape... it would take 3 lvl of 3 shot which would add up jsut buying the cape... lvling faster and more efficently thus using less pots... and saving money and gainig mesos

Conclusion...

Pick up every mesos etc you find... 10 mesos is better than nothing(make that you slogan)
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Related Topics:

3rd Job Archer/Ranger FAQ

Add comment 5 月 28th, 2008

3rd Job Archer/Ranger FAQ

3rd Job Archer/Ranger FAQ



Contents: EVE online
1) Does Final Attack work with 3rd Job skills?
2) Is Focus considered a useful skill to have?
3) What is the recommended build order for 1st/2nd Job Archers? EVE online ISK
4) Strafe, how does this skill compare with other skills for archers and other jobs in this game? buy EVE online ISK
5) Mortal Blow, how does it work? And how does it compare to PKB?
6) How exactly does puppet work? What are some of the uses of this skill? Do people max it?
7) Arrow Rain (Ranger) / Arrow Erruption (Sniper) related. How does this skill work?
8) Fire Shot (Ranger) / Ice Shot (Sniper) related. How do they work? What are the uses of these skills?
9) Silver Hawk Summon (Ranger) / Golden Eagle Summon (Sniper) related. What is the purpose of the summon? Is it practical? Do people max it?
10) What does Thrust do? What's the practicality of Thrust for archers?
11) Do archers ever play without Soul Arrow for the extra attack? EVE online
12) It seems that 3rd Job Archers have a great arsenal of skills, what's the general build people recommend?
13) What are the key differences that outline between a Ranger and a Sniper?
14) Are archers limited to training spots? Where do the 3rd job archers go? EVE online
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NOTE: buy EVE online ISK
Some terms such as item names, monster names, skill names... might sound confusing buy EVE online ISK to global/SEA players because names from the original MS are used (kMS/jMS). This FAQ is intended for all audiences from all kinds of Maple though however. It is in no way limited to any version.
eve isk
1) Does Final Attack work with 3rd Job skills? EVE online
EVE online
No. FA does not activate via any of the 3rd Job Skills. eve isk
EVE online ISK
2) Is Focus considered a useful skill to have? EVE online
EVE online ISK
Archers should only max focus when they have enough SP for it. buy EVE online ISK It helps just a little bit but not a whole lot (most likely not going to make any dramatic difference). You use it primarily for the EVE online ISK 20 avoidability. There's also a bug in focus that sometimes when you take damage, your HP isn't lost. I have experienced this several EVE online times even on attacks that one-hit kill me but yet I still remain full life. Archers without focus does not experience buy EVE online ISK this bug so I am concluding that it is related to it somhow. eve isk
EVE online ISK
EVE online
3) What is the recommended build order for 1st/2nd Job Archers? EVE online
EVE online ISK
Basically, you choose these things: EVE online ISK
a) Double Shot or Arrow Blow EVE online
b) Final Attack or Not. EVE online
With a little common sense, it is not difficult to see how buy EVE online ISK Double Shot dominates Arrow Blow by far (this is not an opinion, it is research and analysis done EVE online ISK by players including myself). Picking DS over AB seems to be the only logical first choice. I highly recommend you only keep DS or AB and not both (it is redundant not to mention DS is superior in all round situations). EVE online ISK

Regarding about Final Attack, there are many reasons why you should not have it. One being that it don't work with Strafe buy EVE online ISK (main attack in 3rd job), thus making the 30 SP from FA seem a waste. eve isk The other reason is that it comes out of Arrow Bomb and Iron Arrow, which can be considered as undesirable for every archer. EVE online ISK

FA however does speed up EVE online ISK training bit by bit in the mid 60s. The difference between going FA and 0 FA is the difference of having 5 Soul Arrow and 15 Booster vs maxing both Soul Arrow and Booster. Not too dramatic because both of these skills buy EVE online ISK only increase in timer when they are higher in level, no difference in effect. eve isk
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To summerize, archer's recommended 1st/2nd job build (assuming you are aiming to play pass 3rd job): EVE online ISK
buy EVE online ISK
Max Amazon's Eye EVE online
Max Critical
Max Double Shot
Max Focus EVE online ISK
Max Mastery
Max Booster
Max Soul Arrow EVE online
Max Power Knockback
Max Arrow Bomb/Iron Arrow
0 Final Attack EVE online
1 Arrow Blow
rest points into Amazon's Bless. eve isk
EVE online
Above is NOT a skill order build, but what you should have in the end. EVE online ISK
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If you want to get FA, please refer to other topics about FA-builds in the forum. buy EVE online ISK
EVE online
4) Strafe, how does this skill compare with other skills for archers and other jobs in this game? buy EVE online ISK

The single most spammable skill archers will ever get. With Strafe, you can forget that DS/AB existed. Even at level 1, Strafe is power. An experienced archer will tell you that most of their damage is relied upon triggering the +100% damage from critical shots. One of the reasons why DS dominates AB is for the simple fact that EVE online ISK there are double the chances of activating a critical shot. For similar reasoning, Strafe dominates DS in this way (having 4 times the chance buy EVE online ISK of activating critical). 100% x 4 and up to 800% damage with 4 criticals, what more could you ask really? eve isk

In addition to having more firepower, eve isk Strafe also comes faster than DS/AB. eve isk The speed of Strafe is unmatched (like hermit's Lucky 7) even compared to other 3rd jobs. Strafe can be spammed 90 times (with bow) in every minute, EVE online ISK compared to slower skills such as Dragon Buster which is 57 times/ minute and Dragon Slasher which is 78 times / minute. buy EVE online ISK

Graphically-wise, Strafe looks elegant and beautiful. EVE online
So when you hit 7X, you get more power and faster shooting speeds as EVE online ISK well as eye candy graphics makeover... make sure you max this skill as soon as you gain your Ranger/Sniper title ^^
EVE online ISK

Rating: A+


5) Mortal Blow, how does it work? And how does it compare to PKB?

Mortal Blow is a passive ability that, when maxed, lets you have a 70% chance to shoot a 250% damage arrow instead of doing your minimum range bow swing. To make things more complicated, this Mortal Blow also has a 10% chance to 1 hit KO the monster if the monster's HP is less than or equal to half (prior to shooting MB).

Logically speaking, yes you don't go and try to shoot at melee range (you don't walk up to a monster, if you do that you mind as well quit as an archer). Yes the damage of 250% is not a big deal, when you could do a much better job using Strafe. The deal here is that MB is passive, it is here to make your life more so convienient (and therefore easier).

Up to this day I still have yet to find a way to explain the usefulness of Mortal Blow, but you could go ahead and try to train regularly, without using PKB, and try to count how often do you swing your bow at the enemies (in particular the mobs that spawn around/near you as you are trying to kill). Take this number and multiply it by 0.7, the result is the number of Mortal Blows you would have used. Take note of the pots you used by swinging your bow as well.

You could also use MB as a signal to let you know if a mob is too close (more so likely than not, you won't be able to pinpoint exactly the point your minimum range everytime).

Regarding about PKB, I am just going say one thing: higher level monsters won't be PKBed easily at all. The rate of PKB is dependent on your character's level vs the monsters, the % is capped at 60 I believe. From my experience, PKB usually fails until you are at least 10 levels above the monster. The monster's avoid might influence this rate too, and your accuracy may or may not affect it but I do not know the real answer. Last that I checked, at level 117, it was possible to PKB a lv 93 viking about 60% of the time. It was barely possible to do so when I was in the 100s. Put in other words, archers don't use PKB not nearly as much as before (and certainly cannot rely on it).

Mortal Blow although is a melee attack, but it does not replace PKB. It is just a passive ability that helps to your everyday training. Due to the nature of how MB works out, (that having a higher % of activation, higher % damage, and if you cared, higher % of 1hit KO rate) MB is recommended to be maxed, although not too early (will discuss later).

If you haven't fiugred it out still, Mortal Blow will not come out if you aren't shooting (pressing a skill/attack button). It is automatically triggered when an enemy comes into your minimum range (exception is Arrow Rain/Erruption, since they don't have a minimum range, MB does not come out of those skills, of course (which is a good thing)).

Did I mention that MB comes out fast? Trust me on this one, you won't like swinging your bow when you are higher levelled ^^


Rating: B


6) How exactly does puppet work? What are some of the uses of this skill? Do people max it?

Puppet can be considered as the single most unique skill in the game. Casting a puppet only requires marginal MP, and without much delay a scarecrow "Puppet" is placed about (less than) 1/3 screens in front of you (forward in the direction you are facing). In Maple Story, monsters (with a few exceptions) don't automatically target you if you haven't yet attacked them beforehand. By attacking a monster, you are setting this 'lock on' status on them so that they would try to come close to you and or (if they have) cast special attacks at a range. What puppet does is, basically, re-direct the monsters' attention to the puppet; in other words, the monsters would instead of following you or attacking you, they would start to target after the puppet. Becareful though, however, depending on where you place your puppet, the monsters might still be able to hit your character. In particular if the monster has splash ranged attacks (such as yeti's stomp), even though they are stomping the puppet, it dosen't mean that your character won't be taking the damage! Other means of ranged splash attacks include Bains' and Vikings' projectile and the like; these projectiles travel thru targets, including your puppet. Some more notes about puppet:


a) There is no restriction on the location of placing the puppet, as long as there is land/platforms. If you are standing at an end of a platform, and there are no further platforms in the range of puppet, then the puppet would appear at the corner spot on the platform you are standing on.

b) Once the enemies are "puppetized", hitting them again by your arrow attacks does not remove this status. This means that you can keep grinding them while they kept trying to attack your puppet without having to worry about being attacked.

c) While a group of mobs are "puppetized", as soon as the puppet disappears (whether the puppet's HP reaches 0, or that the timer runs out) the monsters will re-enter their 'neutral' state again (harmless, target-less state). Also note that you may only place one puppet at any one point in time, placing a new puppet results in the vanishing of the previous one (which would make the enemies enter their 'neutral' state again). If you have a mob that is already "puppetized", but wish to add more mobs into the group, you may only do this by placing a new puppet first, making all the monsters neutral again, and then start re-grouping all the mobs by luring and placing a new puppet. It takes a bit of practice to get the hang of puppet, but it shouldn't be difficult.

d) If someone else other than yourself attacks a monster that has been "puppetized", the monster will then start going after whoever that just hitted them. This property discourages archers to train with other members in the same platform.

e) Take note of Puppet's defense, it seems that the damage (whether magic or physical) the puppet receives has a very high % reduction. Even though a level 6 puppet has only 1k HP, however, that 1k HP can last more than 3hits from a yeti+pepe stomp (which is usually over 1k damage to players).

There are many several uses for puppet, but most of the time you use it for luring purposes. I am going to use the term "lure" by the meaning of, having to hit the mobs once (making them have a 'lock-on' status on your character), and then moving away from them, making the monsters run after you. By luring a mob of yeti, yeti+pepe into a corner, for example, a Ranger could make use of Fire Shot taking the full potential of the 6 target spalsh damage. Notice there is no restriction on the location of placing a puppet, so long as there is land (whether the platform you are standing on, or the platform to the direction you are facing has land). You could take advantage of this, for example, by luring a mob and then placing the puppet at a platform on top or below (anywhere where they cannot reach), rendering them sitting ducks for you to snipe. One other use for puppet is that you could simply use it as a means of escape tool - quickly getting out of a mob shooting at you, for example.

Note too that puppet does work on bosses. This means that as long as there's a place where you could place a puppet somewhere the boss cannot reach, placing a puppet would mean an automatic victory for you ^^.

At level 6, puppet lasts 20 seconds and has sufficient HP for regular training on tougher enemies (such as Lycanthrope). Anything below lv 6, however, is not recommended to be used. Every 3 levels in SP increases the timer and up to level 18 with its maxed timer at 60 seconds, which should be more than enough. Not everyone maxes puppet and even at this date there aren't many monsters who could destroy a level 12 or so puppet without difficulty. Difference of a level 18 puppet and a level 20 puppet is the difference of 5k HP vs 6k HP. Right now I don't see the benefit of having a high level puppet, but level 9 or 12 should be more than sufficient for most of the mobs around level 100 or so.

No Ranger / Sniper should ever overlook puppet, but at the same time don't overestimate its usefulness either. It is both a very fun & useful skill no matter how you look at it. Just don't put points in it too early though, level 6 should be sufficient for quite a lot of things.


Rating: B


7) Arrow Rain (Ranger) / Arrow Erruption (Sniper) related. How does this skill work? Are there any difference between Ranger's Rain vs Sniper's Erruption?

Both Arrow Erruption and Arrow Rain are pretty much identical, for their % damage and range (yes they are indeed the same range in radius). Just note however that Arrow Rain maybe a tad faster than Erruption due to the general speed of bows vs xbows.

Rain/Erruption is the single only active arrow shooting skill that has no minimum range (meaning that it can be shot anywhere even with mobs right next to you, and particularly very good at it). Being able to hit mobs around you is such a big deal that, it is often overlooked. Some people can say that Rain/Erruption works like an AOE spell such as Cleric's Heal or the I/L Wizard's lightning, but unlike them Rain/Erruption for archers actually helps much more so than that. Considering how archers' melee has always been a disadvantage (unlike magicians who have no minimum range), you would find yourself having a much much more comfortable time killing the mobs around you with Rain/Erruption instead of having to move away from them and shoot from a distance...

Both Rain and Erruption triggers critical shots (40%) and when critical does kick in, they do quite a bit of damage (although not all that powerful/consistent but the damage it deals should be well enough to serve its purpose for any archer). Note too that, the speed casting for these AOE spells are considered very fast relative to other jobs' 3rd job skills. If you are familiar with Iron Arrow & Arrow Bomb, you will notice that damage is well spread out. Rain/Erruption thankfully don't spread its damage, and often you would see it consistently knockback on many of the high level monsters.

Range wise, it is also very good. I am not sure what is the exact maxed radius range of the skill, but I can assure you that you won't be disappointed by it (especially on those platforms where you could "snipe" from above or under the monster using Rain/Erruption). Rain/Erruption has both good horizontal range as well as vertical range, unlike skills like Priests' Shinning Ray or Master Thief's Thieves (where their vertical range is much much relatively smaller than Rain/Erruption is). If you haven't figured it out yet, Arrow Rain/Erruption hits 6 targets around your character and in all directions.

Arrow Rain/Erruption is one of the most valuable gifts to any archer. Its usefulness for a ranged character should be well appreciated. Many often times you would find yourself spamming Rain/Erruption instead of having to get hugged by monsters walking your way out of mobs. Because Rain/Erruption can hit all targets around your character, it is natural that an archer may sometimes place a puppet after having to touch them with Rain/Erruption. As explained in the puppet description earlier, setting up a puppet requires 'luring', with the range and speed of Rain/Erruption along with the fact that they don't have any minimum range, they may just be the perfect tool for setting up your puppets. Not too surprisingly though, however, it is recommended that you get at least 5-6 points into Rain/Erruption before putting points into Puppet (unless you are using the Puppet for bosses/ Lycanthrope, etc).

Level 20 Arrow Rain/Erruption is recommended by me, (lv 21 will require a bit more MP and smaller increments in damage as it gets higher levelled). It is recommended not only for the damage, but perhaps more importantly the range of the skill. As you put SP into Rain/Erruption, you will note that the skill starts with a very small radius (rendering the skill not as practical as it should be), but this radius gets gradually bigger and bigger until up to level 15 or so, then the increase in range will start to slow down a bit. Maximum range of Rain/Erruption is level 30, the maxed level. Some archers tend to like to stop levelling Rain/Erruption at bout Lv 28, which is 158% damage (lv 30 is 160%). Whether you want to max it (I actually recommend that you do, especially those people who skip Thrust) is all preference based. But I do, strongly recommend that you at least get this skill up to level 28 and nothing below that.

Recall that Mortal Blow replaces bow swings with an arrow shot, since Rain/Erruption has no minimum range, naturally no bow swings would ever take place (and thus no Mortal Blow would come out of using Rain/Erruption). You might ask though, won't it be contradicting to be having a melee passive skill and a melee mob skill together? This is where a player's "style" comes into play, some prefer to be shooting with strafe and let MB fly off whenever a mob is close for them, while others might walk closer inside a big mob and spam away with Rain/Erruption. Using Strafe might be pot saving, but depending on the actual situation, it might not always work too well (for example, when many monsters spawn right at a point where you are probably hugging them). MB is really more for the convienice purpose, for usefulness it is nowhere near to an active melee skill (Rain/Erruption can be considered as melee) that is both quick and spammable. Don't forget also, that puppet works hand-to-hand with Rain/Erruption. It makes it work really just that much better. It is recommended that you level up Rain/Erruption as early as possible, most likely after Strafe.

I should mention also, that Rain/Erruption requires a single arrow to cast, although many arrows are shown in the animation ^^ (however you should ALWAYS be using Soul Arrow anyway so that shouldn't matter). When you shoot it, it comes off of your bow like a regular shot, but with flashy graphics of course. You can say that because it is shot by the bow, it therefore works with Bow/Xbow booster~~ which is indeed the case.

With their signature graphics (they both look very eye candy-ish, in addition Arrow Rain (not Erruption) also has a loud cool rain sound effect that makes other players hear it from a distance), along with the firepower and speed, melee range mob killing, there really isn't anything wrong with such a skill.

Some people have asked me about subtle animation differences in Rain vs Erruption and if A) Rain is slanted, B) Erruption will rely on terrain (ground) to hit flying monsters. The answers to these questions are already stated; that Rain and Erruption are both radius ranged skills and that they are identical in range. This means that Rain is not slanted (despte how it looks), and Erruption will hit anywhere that Rain can hit (including monsters not attached to a ground).



Rating: A



8) Fire Shot (Ranger) / Ice Shot (Sniper) related. How do they work? What are the uses of these skills? How do they compare with Rain/Erruption? How about Fire Shot vs Ice Shot?

When it comes down to distinguishing a Ranger from Sniper, perhaps this would be the most important difference. To get an idea of how these two skills work, it is best to get familiar with Arrow Bomb. Fire/Ice Shot is shot by your bow/xbow that, not unlike Arrow Bomb, an arrow is first shot out prior to "exploding" on impact, resulting in a long ranged area spell (and hitting up to 6 enemies around (in all directions) the spot of impact).

But unlike Arrow Bomb however, the impacting "arrow" does not actually do any damage; the damage is dealt when the flare stars/meteors rain down or when the blizzard freezes; in other words, there is no pathetic "impact damage" (Arrow Bomb's missile has a pathetic "impact damage"). I am not sure how exactly the damage is calculated, but from what I can see, Fire Shot (Ice Shot shouldn't be different) outputs much more stabilized damage (although still not that stable due to criticals) compared to Arrow Bomb. Despite the description in %, a 120% Fire Shot is almost gurranteed to output more damage than a 130% arrow bomb on average, against monsters not weak to fire even. At maxed level, Fire Shot is 150% (+100% critical and x 1.5 on monsters weak to fire) damage while Ice Shot is at 140% (x 1.5 on monsters weak to ice).

These skills are indeed elemental base, meaning a 150% multiplier will take place on monsters with weakness to your element (Fire or Ice).

Fire Shot and Ice Shot has two major differences:

1) Fire Shot works with Critical hits (40%), while Ice Shot dosen't.
2) Ice Shot freezes the monsters (up to 3 seconds at level 21 and beyond), Fire Shot has no state of change effect on monsters (this makes stacking mobs in a range easier).

The other difference between these two is the difference in bow vs xbow (that bows generally shoot faster than xbows; thus the quicker shooting speed of Fire Shot compared to Ice Shot.

Some people might think that Ice Shot is probably superior to Fire Shot based on the simple fact that it freezes, saving all that many pots not possible without. Yes indeed, Ice Shot does save alot of time/pots, however this dosen't make Rangers any inferior to Snipers. To begin, monsters strong/immune to Ice cannot be frozen, this single property makes snipers' Ice Shot skill pratically obsolete and discourages them from hunting Ice type monsters (some of which have the best of EXP and carrying very good drops). Rangers on the other hand, may still hunt firebased monsters using regular Hawk/Puppet methods for protection, as well as ultilizing Fire Shot's spread radius for luring. Note too, that the firepower of Fire Shot easily domintates Ice; Fire Shot itself even dominates Strafe at mobs of bigger sizes. The critical of Fire Shot is not something to be overlooked either, especially on monsters weak to fire, this 150% extra damage is multiplied to your +100% from critical resulting in very high final damage. As far as usage goes, Fire Shot can be spammed on mobs in a range (it works well with puppet using a little brain work to set mobs up) while Ice Shot isn't meant to be spammed (usually work better along the lines of Ice Shot, Iron Arrow or Strafe, and so on).

Regarding about the killing speed of Strafe vs Fire Shot, while it is true that Strafe will overpower Fire Shot, however, there are times when much of that extra power is wasted (overkilling) while the fire spread most of the time isn't (at least the damage is distributed across mobs). For example, killing three Yeti's at a distance, you might need 2 strafe to kill each one of them, resulting in 6 Strafe's total. Using Fire Shot to soften up the three Yeti's, however, may only require 1 Fire Shot plus 1 Strafe each to kill them all, resulting in (1+3) 4 shots total. They usually don't come in conflict, and Rangers do tend to use both skills. Another use for Fire Shot, for example, is maybe for times when you just want the constant knockback from Fire Shot to keep the mobs at a desired shooting range. Taking on an even more extreme case, spamming Fire Shot on a big group of mobs at a range (usually set up by puppet) generally lets a Ranger kill at a noticably faster pace. If you enjoyed Arrow Bomb for your hunter at killing mobs from a range, you would most likely love Fire Shot for a much better experience (frying mobs weak to fire in particular).

Ice Shot on the other hand can only be helpful no matter how you look at it. Freezing monsters, like Ice Mages' spells or the Knights' Ice Charged attacks, really just makes that big of a deal. A frozen monster is one that cannot move, cannot attack. Note that puppet although dosen't freeze, but monsters that are "puppetized" too can't really move nor attack out of the range captured by the puppet. But do recall that setting up a puppet requires a lure, however, plus the extra time needed for the actual placement of the puppet. Ice Shot pretty much eliminates all the trouble in luring/placing puppet, saving quite a bit of time here and there. Does this mean that Snipers wouldn't have much of a use for puppet ? The answer here is that well, Ice Shot is limited in only freezing mobs in one direction (and that the mobs need be in a stacked position where they can be frozen again properly) and while puppet is really not limited to anything. Indeed, puppet would not be as useful to a Sniper compared to a Ranger, but that dosen't mean that a Sniper will never get stuck inside a big mob (where puppet usually plays a bigger role, at least on mobs that cannot be killed easily by Erruption). You have to remember also, besides monsters strong/immune to Ice, bosses too, cannot be frozen.

Because Fire Shot is for damage, it is recommended that you put a lot of points into this skill (if not maxing it, at least put 20-28 points). Anything below level 20 is not all that impressive. A piece of advise from me is, if you are not putting at least 20 points into Fire Shot, I would recommend that you skip it altogether (in fact nowadays I actually recommend people max Fire Shot, seeing how other skills aren't all that meaningful). As for Ice Shot, because it is not for power, Snipers usually don't max this skill. Instead, allocating 21 SP for Ice Shot allows the maximum freeze timer (3 seconds) which is probably without question the better choice. Note that 1 second freeze (before level 11) can only be considered useless (100% of experienced Snipers would tell you the same thing) other than for those of you who want to play a bit of luring.

Depending on where you are hunting, there are certainly places where one skill would be better than another. But for now I vote Ice Shot being a more practical as well as a more helpful skill for an archer, for the simple reason that I prefer pot saving over a bit of faster killing. While Ice Shot is limited to monsters not strong against ice, Fire Shot is limited really to monsters who are weak to fire. This difference maybe balanced by the fact that most monsters are weak to fire in this game.

As mentioned before, Ice Shot has a freezing cold sound effect that can be heard by other players while Fire Shot is soundless (except for the player him/herself). Graphically-wise, they both look very detailed and smooth. Most people just can't resist the artwork. Another difference in artwork that should be noted is that the actual arrow of Fire Shot is actually burned in flame while Ice Shot is really just another plain arrow. Yay for Rangers ^^

For those clueless archers still wondering about the difference in Rain/Erruption vs Fire/Ice Shot... well, one is for melee/protection (Rain/Erruption) and the other is for long ranged (Fire / Ice Shot). Think of the difference between the Ice Wizard's Lightning Bolt and the Hunter's Arrow Bomb... They have their own uses and under completely different situations.

EDIT: I lowered Fire Shot's rating by 2, why? I realize that I had overrated Fire Shot's usefulness, or if you prefer, the value of SP. Basically, Fire Shot is very limited to be used in its max potential, besides luring monsters. Very high level monsters, especially those trained by Rangers, aren't weak to Fire unfortunately (those that are weak to fire have bad sniping spots). Can Strafe do all the work? With some skills in luring monsters and the use of Arrow Bomb, definately. Rangers can do fine without it really. It helps somewhat inbetween the time you fight Yeti and Pepe but the help is not as significant as it maybe. I realized this when I was writing up the part for Thrust, where practicality is rather important.

EDIT: I was told that the spread of FireShot gets larger as you level higher (at least a level 1 FireShot has a much noticable smaller radius spread than a maxed FireShot), I am not sure if every point matters on this. If this is the case, the same might go for IceShot. In any case, a Lv 21 IceShot is always "enough", this is from almost every single sniper you'll see. Keep your fingers crossed on this one.



Rating: B- for Fire Shot, A- for Ice Shot.



9) Silver Hawk Summon (Ranger) / Golden Eagle Summon (Sniper) related. What is the purpose of the summon? Is it practical? Do people max it?

The first note of fact you should know is that both summons are, despite their difference in appearance and with a different name, Silver Hawk (from Ranger) and Golden Eagle (from Sniper) are 100% identical skills. To make things easier to write/read, I will simply refer to the skill as 'Hawk'.

Like the other summoning skills in the game, Hawk uses up a summoning stone (5k each) in addition to some minor MP when you cast it. For Rangers, a giant uncontrollable silver hawk will appear above your character (slightly behind) and a golden eagle for snipers. When it appears, and (only) after about 3-4 seconds, surrounding enemies within range, in all directions around your character, will be attacked by a dive attack (by the Hawk). Enemies attacked by hawk undertakes a stun (under a very high % rate determined by the level of Hawk, and this % is an actual %, that is independent from the enemies' level/avoid unlike Arrow Bomb stun or PKB % rate) in addition to doing a tiny bit of damage. The damage of Hawk is.. well let's just say that it is very weak. I believe the damage increases although significantly as your level of Hawk is higher, but the damage it dealt probably isn't even worth mentioning. Granted, you don't use Hawk for damage, but the stun of Hawk can only be overlooked. The Hawk will remain for a duration of time, depending on the skill level (discussed below).

Because the Hawk acts as a seperate entity to your character, this ensures automatic protection from monsters in the quickest way possible; the Hawk automatically stuns monsters for you, letting you do whatever you need to do to kill them off safely without having to spend time to move away or stun them by other means. The stun done by Hawk is not a regular stun, in addition to making enemies disabled from moving / attacking, the stun by Hawk is permanent -- that is, once the enemies are stunned by Hawk (one by one since Hawk is not multi-target), no matter how you hit them (with Strafe, for example) they would still be forever in a stun state!** At least they are stunned until a few seconds after your Hawk could re-stun them again (if the Hawk summon is present, facing a single monster with Hawk ensures that the monster is permantely stunned, at least by means of re-stunning).

**One exception attack that removes the stun by Hawk is a bow swing or simply a PKB.

One careful note in using Hawk is that well, although it is uncontrollable, however, that dosen't mean you cannot move your character to manuver the Hawk's position. The most important thing for you to remember when using Hawk is that it always hits the monster that is closest to your character. It dosen't matter if other monsters are within range and which appears in any order, the monster cloest is gurranteed to be stunned first. When your character is pincered (surrounded by enemies in both left and right), moving toward the leftside more, for example, will make the Hawk stun the left enemy. If you do not move away from the monster at the left side, the Hawk will automatically and continually re-stun the monster on the left! Some people think that this is unfortunate because they see that re-stunning a monster seems redundant, where it may be more of a help if it attacked another mob. For me though, this isn't as bad as it seems. Playing with Hawk a while, you will come to experience that having the Hawk to attack random targets means having more monsters having a "lock on" status on your character. Yes the Hawk effectively makes monsters track on your character once they have been hit once. Having more monsters (ranged monsters in particular) to lock on your character probably will do more harm than not. Instead, you could take advantage of staying by one side and killing either the stunned monster or the other one further away. Killing them one by one is always the fastest way for Rangers/Snipers because of the domination in power of Strafe vs other skills. On the other hand, if you really want to stun the monster on another side, you can do it by manually moving your character towards the other side (in our example, moving toward the right side after the monster on the left has been stunned). In this way, some form of 'control' is available for you choose which monster to stun, which can be a good thing (it takes a bit of practice to get used to, you would find yourself doing things that normally you wouldn't do, such as walking towards/closer to a monster on purpose just to stun it). Recall that puppet takes all the monsters' with "lock-on" status away, in times when you happen to be attacked by many monsters at a time, this is when puppet comes into play.

Another thing that isn't as important but needs to mention is that the range of Hawk is relatively shorter than Strafe is, but it should be long enough to at least outrange or even with long range monsters.

Note that there is some delay between each of the Hawk's dives, but the attack speed of it should be good enough for the purpose it offers (stunning every target around you). Suppose that it takes 4 units of time of delay between Hawk attacks, the enemies are stunned in about 7 units of time. Get used to this so be ready when an enemy becomes un-stunned and take action ^^

All in all, Hawk is a very good skill to have. Stunning the monsters by hawk means lesser moving-away time, and lesser pots used (since alot of touch/projectiles in a 1v1 battle is completely avoided instantly). While a summoning rock is 5k each, comparing to a touch by a lv 93 monster, about 1.5k damage, and or its projectile attack which can go as high as 1.8k, utilizing Hawk isn't as expensive as it seems. For people who want to level more quickly, Hawk will save sometime here and there (it really makes your training time significantly faster). One note of advice from me though, however, is that you probably don't want to spend money on summoning rocks at least not until you are very rich to afford pots for several levels ahead.

Regarding about the amount of SP... Up to level 16, the % of stun increases dramatically (at level 16 is Hawk has a 90% stun rate) ~~ adding SP onwards will only up the % by 1 (up to lv 21) and then even more slowly only reaching 99% stun at level 29 and 30. A recommended level for Hawk is about level 21, which gives 95% stun. Level 23 96%, lv 25 97%, lv 27 98%, and lv 29 99%. There was a patch that made Hawk to have a duration timer sometime ago, before this Lv 1-30 Hawk always had a 180 second duration. Now that's changed to... 148 seconds at lv 16, 162 seconds at lv 21, and timer rises per SP until lv 30, which is 180 seconds or 3 minutes (the full timer). One more interesting thing that makes Hawk less practical at lower levels is, that the Hawk, once summoned, comes with a hit counter. Each time the Hawk attacks a monster, the counter is incremented. Every level of Hawk has a upper limit counter preset, at level 16 for example the Hawk will disappear after 52 hits, level 21 at 61 hits, and up to 70 hits at maxed level. The counter is less meaningful than the timer though, according to my experience. Usually you don't get to attack so many times due to the somewhat delay between its attacks. Depending on how many SPs you have leftover, Hawk is left there for you to play with. Level 16 gives 90% stun, if you want to get a head start in Hawk, this should be the minimum amount of SPs you should spend on it early. Anything below level 16 gives a not very good stun rate (below 90% isn't as reliable as it sounds). Personally, I would get Hawk to level 21 minimum, for the longer timer and a much more reliable stun rate although it costs 5 more SP... Remember even at maxed level (or lv 29) Hawk is still unperfect! (that is, not 100% stun ^^).

By the way, another reason why Hawk should not be maxed early is... well you should have puppet and some other skills and the like before it, and more often than not most of the monsters you fight shouldn't be much of a problem for you to kill rather quickly; Hawk is meant for monsters who you cannot kill quickly. You see more benefit of Hawk on level 9X+ monsters mainly and probably not lower level monsters. It can be fair to say that Hawk's practicality fades away when your Strafe is able to knockback the monster most of the time. When you can do that, Hawk probably should not be used at all (saving summoning stones) since you are able to kill them without really spending anything on pots and what not.




Rating: B+



10) What does Thrust do? What's the practicality of Thrust for archers?

Thrust is a passive ability that adds walking speed. As with all passive spells, the added bonus will be permanent on the character. Thrust starts out with +2 speed per SP up to level 10, where a total of +20 speed would be added.

As most archers know, the ability to walk faster will help one to escape more so easily, find a spot to snipe more easily, and simply just moving around in a map quicker. Speed is good to have indeed, but why do Archers dislike having Thrust then?

One of the reason that people tend to put Thrust in the least of priority is simply due to the limited SP given in 3rd Job. Unlike other jobs, Archers actually have a very fine set of skills with nothing in the "useless" category. Having to max all the skills will not have leftovers for Thrust at all.

The other reason comes from that although speed is nice to have, however, the speed bonus can be gained from the game's equipment themselves.

In jMS, there is a speed towel (lv 20 common class overall)
that gives 10 speed. Because of its cheap availability (sell for 30k each by the NPC) people tend to mass scroll this towel. Assuming this isn't jMS, and that such an overall with +speed dosen't exist... The following items give speed:

Lv 42 blue cape (+10 speed) from Quest.
Lv 42 skull helmet (+7 speed, +5 jump) from Quest
~Speed scroll for shoes (60% +2 speed, 10% +3) *not used.
10% DEX/jump scroll (+1 speed, +5 jump)
10% DEX for overall scroll (+1 speed)
Pet Speed scrolls (60% +2 speed, 10% +5)
Lv 70 Gold Hinkel +7-14 speed (avg 10)
Lv 80 Dark Arund +7-14 speed (avg 10) *rare.
Lv 80 Dark Sharit +7-14 speed (avg 10) *rare.
Lv 90 Metos +9-13 speed (avg 11)
Lv 90 Akiop-terisk +9-13 speed
Speed Candy +10 speed (sold in Ludibrium pot shop)


NOTE: The lv 70 crossbow has only one color and does not have any speed bonuses. This puts Rangers with an advantage of about 10 speed from their Gold Hinkels.

For starters, the game's maximum speed boost is capped at 140%, so a maximum of +40 and no more.

Assuming that you are a Ranger with a bow that adds speed, your pet equip has 5 slots, using a speed candy. That's potentially +10+10+10 = 30 speed buff from equipment. Taking this 30, and adding on the 10%s you have succeeded on your overall and shoes for jump, you should be well off into 32-34s. This analysis does not include the new speed cape and the skull helmet, which are relatively new to kMS/jMS.

Suppose you were to use the Skull Helmet (+7 speed), as well as the Lv 42 Cape (+10 speed). Depending on exactly how much speed you have, the +17 speed may very well be wasted (on our potential example above we have 32-34 speed boost already, adding 17 is easily over 140%!). Even taking out the Gold Hinkel (or lv 90 weapon), it is still very plausible to make 140% speed boost with bare minimum difficulty.

Although the addition of such equipment might not come about, but this teaches us a lesson: that Maple will be getting new items, part of them may very well include speed bonuses (which we have seen already).

Note that the rating for Thrust, essentially, degrades itself overtime due to new items that come with speed bonuses get released. Right now though, it seems clearly that Thrust should definately be put into the last bits of your priority in your 3rd job career.

I also forgot to mention the skill Haste. More and more people will want to train in parties (for benefits such as Holy Symbol, Meso Up, Hyperbody, etc) in high levels. This leads to a higher probability for archers to find thieves to party with.. because Haste itself gives +40 speed, any bonus in Thrust is automatically wasted. Some archers might even have regular thief training partners, which would further make Thrust rather obsolete.

The last but not least of reasons that people might not want Thrust is simply that there's a problem with the 140% speed itself: When climbing on smaller platforms, Haste tends to create big long jumps that often are either too far, or that you walk too fast and slip off on the edge. No matter how you got used to it, this will happen once in a while (especially in Ludibrium maps where such platforms exists not too rarely). Some people, incluidng myself, prefers 130% around for daily training.

There are still people who want to have Thrust though, despite how it isn't difficult to obtain the 140 speed bonus... either that 1) You have spare leftover SPs or 2) You feel that wearing a speed equipment is either too costly (such as Gold Hinkel bow) or that 3) it's simply better off with other equips, such as a DEX hat instead of the skull helmet Whatever the reason is, the bottomline here is that Thrust is a matter of choice on your equipment.

If you do plan to put on Thrust, absolutely make sure that you do not pass level 10. As described in the beginning, Thrust adds +2 passive speed per SP spent; adding additional SP beyond level 10 only yields +1 additoinal speed (rather wasteful). Something around level 5 in fact, should be more than enough for any archer (it's a permanent +10 speed bonus!).

Rating: C


11) Do archers ever play without Soul Arrow for the extra attack?

No. You should always be using Soul Arrow as an Archer. Strafe does consume quite a lot of arrows. Higher level monsters do have a lot of HP (which means more arrows). +2~4 attack arrows can be marginally helpful if at all. At least, Soul Arrow saves your time in repotting arrows (which = more enemies killed). Because of this, I recommend you do try to max Soul Arrow from 2nd job.


12) It seems that 3rd Job Archers have a great arsenal of skills, what's the general build people recommend?

First of all, I apologize for not writing this up for a long time. I don't know if people still read this guide since things have changed for a while. There's too many reasons why I did not finish this part of the FAQ, but one thing that kept me from writing this at all was that my own opinion was changing, and I lack the experience to give the general answer that most people deserve.

In fact, I recommend that you don't follow my advice. There isn't really a best build, but there are bad builds. It is my interest to help people so that they don't end up with such bad builds (in essence, screwing over the character), so this is a guide for preventing people from making regrettable routes or mistakes.

With that aside, here's what you have been waiting for:

3rd Job Total SP Available = 151 (level 70~120)
3rd Job Total SP from all skills = 20+20+20+30+30+30+30 = 180
Since you should not touch 2nd/1st job skills by the time you reached 3rd, you should have 180-151 = 29 points that cannot be filled by the time you become 120 (the starting level for 4th job, which, by the way, isn't coming out anytime soon). This means that you have 29 points to throw away.

Absolute minimum SP distribution for Ranger/Sniper: (in order of skill menu)
0 Thrust
20 Mortal Blow (MAX)
9 Puppet
0 FireShot / 21 IceShot
30 Arrow Rain (MAX)
21 Hawk / Eagle
30 Strafe (MAX)

Minimum SP required for Ranger: 20+9+30+21+30 = 110
Minimum SP required for Sniper: 20+9+21+30+21+30 = 131
(note: the difference comes from FireShot and IceShot between the two).

Most of the above should be common sense for most of you, but in case you forgotten, here's a review:

Thrust: 0~5
Most of you by now should realize that passive speed boost can be gained easiliy by equipment and the speed candy (from Ludibrium). Refer to "Thrust" of the FAQ. If you must, only put minimal points into Thrust.

Mortal Blow: 20 (MAX)
A special passive ability of archers. Overall a very helpful ultility for archers. There is no disadvantage to MB, you are always using it once in a while. There is no reason to forgo SP from this skill and allocating in something that is probably less helpful.

Puppet: 9, 12 or higher
I don't think much needed to be said here. :)
If you are unsure of the reasons why these numbers are chosen, please try to refer to previously answered questions in the FAQ. Still not sure, you could post here for help or PM me. I do try to make this a short read :)
Recalling that:
Minimum SP required for Ranger: 20+9+30+21+30 = 110
Minimum SP required for Sniper: 20+9+21+30+21+30 = 131
(note: the difference comes from FireShot and IceShot between the two).

According to the above, the Ranger will need (110-1)/3 = 37 levels (level 107) before he/she gets to the point where decision making becomes tough (the time for you to place your leftover SP). Snipers will need (131-1)/3 = 44 levels (level 114).

You should be able to plan your SP build up to these levels. For rangers wishing to use FireShot, you might want to put SP into FireShot more so early (probably around the time you hunt YnPs). But besides that, everything should be quite straight forward.

As for the ordering of SP, here are some pointers:
1) Max Strafe ASAP. This should be maxed at 80 or around.
2) Arrow Rain/Erruption should be maxed soon after.
3) If you don't know where to put your next SP, put in Mortal Blow. It's always helpful.
4) Puppet level 6 is needed for occasional boss/Lycan hunting. If you solo often and you find puppet to be helpful, you might consider putting more points into puppet (9 or 12). I recommend 9-12 Puppet at vikings, for example, the place where most of you should be hunting starting from 90~100. Definately by 100 and beyond.

What to do with remaining SP?
That's the hard part and it's all personal preference. Remember that you have 151 SP total by the end of 3rd job (level 120). This means that, if you are following my guidelines, as a Ranger you would have 151-110 = 41 SP to play with, and as a Sniper 151-131 = 20 SP.

At this point you should have a good enough idea about how everything works together. But if you need help, here are some hints:

-Put remaining SP to maxing Hawk/Eagle. You might just use it someday.
-Put remaining SP into Puppet. If you find that your puppet gets killed easily or you think you might need a longer timer.
-Put remaining SP into Thrust. Do this when you completely know what you are doing!! Always check your equipment for speed improvement ability! Remember to use 10% scrolls!! And don't forget about pets!
-If you are a Ranger, you might consider maxing FireShot afterall.
-If you are a Sniper, and you really know how everything works, and you feel there isn't need for Thrust/super high level Puppet, you might want to max IceShot just so you could do a bit more damage everytime you freeze the mobs.
-This list is endless, decide for yourself!

There you have it, our skill distribution for 3rd class archers.
Hope this was worth the read.


13) What are the key differences that outline between a Ranger and a Sniper?

The major difference lies between shooting speeds. Rangers do shoot noticably quicker than Snipers, this includes Strafe, Arrow Rain vs Erruption.

FireShot (a very limited skill) and IceShot. IceShot is a much more useful and better skill here.

That should be all the differences. Note that the level 90 Bow is solely a Jakum Drop where the Crossbow is a Bain drop. The level 80 bow however is extremely common thanks to it being a Viking drop.


14) Are archers limited to training spots? Where do the 3rd job archers go?

70~85s:
Zombies. Lycanthrope hunting if you get bored or can't find map. If you plan to hunt hectors instead (because you have some hate for zombies for some reason, or the economy is broken with hector drops, etc) then you can do hectors instead. Arrow Rain/Erruption comes in very handy here, so is Mortal Blow.

90s:
Partying. Yeti&Pepe is the best, but if you can't find a party, try vikings. Snipers who put everything into Strafe and IceShot may try to camp at GateKeepers in the late 80s and mid 90s for a fast EXP run, however it's very dangerous hunting there.

100~999:
Viking Party. Start getting used to this map, learn all the sniping spots, and make a lot of partying friends here. Various monsters with good EXP such as Bains, Majestic Vikings, and G Phantom Watches, you'll need a very high level Hawk before training in those areas. But luckily for you, vikings do better than all of them and Archers do a fine job at it. Vikings are best suited for a party of 5 hunting members + 1 priest.

According to people from MapleSEA, partying at the Aqua Dungeon is faster than VKPT of Ludi. I have yet to experience on this one but when they come out you can sure give them a try.
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